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  1. #1
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100

    Things that need to change for the better

    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    (36)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    7) Forum community. The current community doesn't know what constructive feedback is. Most of the GD is filled with whining (especially right now) because people don't want to adapt to new things, or because they can't do things as they used to.
    (84)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    7) Forum community. The current community doesn't know what constructive feedback is. Most of the GD is filled with whining (especially right now) because people don't want to adapt to new things, or because they can't do things as they used to.
    SE can't do anything about the forum community. At least SE has control over the items in my post and I do believe that my points were pretty valid.
    (13)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #4
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    I think I agree with this for the most part. I LOL when I saw R1 & R2 both reset timer when I added 2 to my bar. I mean honestly, how ridiculous. I think you are ... wrong about Ogre, though. I mean, it's hard to be sure. I've only beaten it 1 out of fng 15? Maybe less, maybe 10 tries. Tough I think next ratio is going to be more like 1:3 and then 1:2 for a week? and then mostly 1 with occasional complete jackass screw ups. You do it enough times you start to identify key mistakes.

    For example, holding perfectly still until all members are out of the CS is a good start. There were many times I would skip the CS and somehow arrive to a party with 3 people dead already and the Ogre ogre-raging all over the place. Clearly some one screwed up there. I've had plenty of starts (including the winning one) where no one but the tank was hurt at all at the start, and it wasn't luck but smarter/faster positioning and pulling.

    Anyway, it could probably use a tweak here or there - I feel there may be some luck element to it (once it did it's conal AOE 3x in a row and despite 4 mages best efforts just could not stop that from killing the tank) so I'd like to avoid that - but again there are several ways to combat it if you know it's capable of doing it.

    Lalala what was I saying? Otherwise, I think you have the major issues of the patch really hammered out.

    Oh #4 seems silly to me, too. I haven't paid over 5000 for a repair yet and Dark Matter costs 4500 a pop, brutha. There are some nice people out there. (For the record now that I know it's 4500, I always offer 6000, but I didn't know before).
    (4)

  5. #5
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    (9)

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    So uhh the thread title indicates there are things that need to change for the better.

    So where are they? All I see are features that work just fine, aside from the stats that are scheduled to be changed in 1.19 so its much useless to make a thread about them.

    Did I click on the wrong thread by mistake?
    (22)

  7. #7
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    So uhh the thread title indicates there are things that need to change for the better.

    So where are they? All I see are features that work just fine, aside from the stats that are scheduled to be changed in 1.19 so its much useless to make a thread about them.

    Did I click on the wrong thread by mistake?
    I'm sorry, you haven't played the game very much. My points are actually all valid at this point. Try playing a bit more and actually doing something in the game, before posting, please. Especially the raise timers...how can you NOT agree that that is absolutely terrible? Even XI didn't have 3 raises on the same timer...
    (7)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    yeah the MP management thing is great, but they over did it just a little bit. I've found ways to work around it, but it is even more stressful than XI was >.>
    (3)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. 07-24-2011 07:44 PM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  10. #9
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    agree with 1-4 and 6 but...

    Quote Originally Posted by Dubont View Post
    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)
    you need to find another mages that don't suck
    (11)
    Really?

  11. #10
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    1: MP costs are a bit high, but only slightly. MP management does not seem to be a huge problem with the people I've played with so far. Don't forget, you couldn't get as much MP at lv50 in XI as you can in XIV, so the scaling is actually pretty close.

    2: Agreed

    3: Supposedly being taken care of in 1.19

    4: Beats exp loss. We need a death penalty, without it there's no risk whatsoever.

    5: NO NO NO MOTHER F'N NOOOOOO!!! Are you freakin serious???????? We finally get real, challenging content and you want them to nerf it because you don't know how to survive longer than the mini-bosses's opening attack???? If SE nerfes it, it will be the biggest mistake they've made yet. Can't believe you're actually just suggesting this.. Also, it's really not that hard to re-enter the fight after wiping, sometimes you take even less damage than you may have from his opening attack.

    6: ENM algorithms have changed. We have a hate meter for a reason now (something I was previously against, but now see the importance of it.) It actually works very well, you just have to get used to it. Only thing I would change though is ENM generated from cures a bit.
    (15)
    Last edited by MeowyWowie; 07-24-2011 at 07:48 PM.

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