Quote Originally Posted by Thanos View Post
Listen troll

MP cost is higher yes but its manageable so wtf are u complaining about? as long as u are a good mage and not the noob that you are the cost of MP should not effect your gameplay. Doesnt effect mine whatsoever

So as someone said maybe you should spend more time playing the game instead of defending your invalid points

/end thread
That's fine lol you can call me a noob all you want just because I'm not an amazing healer, but the fact is that the MP costs will MOST LIKELY be changed and for that, I'm happy =) Also, all of my points, aside from #5, are still valid at this point. Go "troll" somewhere else =)

Quote Originally Posted by MeowyWowie View Post
1: MP costs are easily manageable. Learn to conserve MP correctly and you shouldn't have a problem.

2: Why? Raise takes up only 2 action points, low enough for everyone in your party to have it equipped and help raise in the event of a massive near-wipe. Why would you want to blow all of your mp on raising, you'd lose more time waiting to regain mp.

3: It's been said over, and over and over again, patch 1.19 is addressing this.

4: The game needs a death penalty. The current one works perfectly fine (only 5% dura lost on "Return") and doubles as an effective gil sink. Learn to play and stop dying.

5: Don't think I have to repeat everything that was said in this thread already.

6: Enmity is fine. It uses completely different algorithms than before. Learn to adapt to them and let go of what you used to know.

So yea, I'd say it's you that's just trolling, as these points have been made over, and over, and over again.
lol I'm not trolling what-so-ever. Like I said, read my recent posts instead of just reading the OP and QQing all over the place.