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  1. #1
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    mm like I said, last night we ran 3 CON, 1THM, 1 MRD, 1 PUG, 2 Arc and almost beat Ogre, but right when he went into "rage mode" (where he starts glowing full time and literally spamming moves) the 2 Arc d/cd so we ended up with nowhere near enough dmg to finish that last 20% of his health..
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Breaking my own rule here but whatever.

    Stop replying to this thread guys, I know it's hard to resist but it's the only thing that will stop Dubont's trolling.

    Every new post discusses the same things that have been said over and over again in the thread. Dubont only OK's a response if it's someone that agrees with him, anyone else is labeled as illiterate, elitist, douchebag, whatever. The man does not listen to reason whatsoever and has to quote every single last person that disagrees with him, reciting the same responses each and every time.

    Let it go. Dubont has already labeled himself as the forum's new epic troll, among other things. It's pointless to argue with him anymore as only he is right and anyone that disagrees with him is <insert insult here>.
    (2)

  3. #3
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MeowyWowie View Post
    Breaking my own rule here but whatever.

    Stop replying to this thread guys, I know it's hard to resist but it's the only thing that will stop Dubont's trolling.

    Every new post discusses the same things that have been said over and over again in the thread. Dubont only OK's a response if it's someone that agrees with him, anyone else is labeled as illiterate, elitist, douchebag, whatever. The man does not listen to reason whatsoever and has to quote every single last person that disagrees with him, reciting the same responses each and every time.

    Let it go. Dubont has already labeled himself as the forum's new epic troll, among other things. It's pointless to argue with him anymore as only he is right and anyone that disagrees with him is <insert insult here>.
    lol seeing as how I was insulted by just about everyone before I insulted anyone..yeah..I'm the troll...lol you make me laugh. Add something constructive to my thread or leave =)
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #4
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    1.) I agree with this because... As it is, a minimum of two main healers are needed for something like the ogre. I can hope that there is a "trick" we still haven't learned, but unless you arc steamroll it, the number of casters needed is too high from an MP stand point. They both end that fight with zero MP and doing thing but curing. I believe that as Con is a Whm/Blm set up, they should be borderline if all they do his heal, and should require very good MP conservation and management when nuking as well. While an adjustment is in order, I believe it need only be a minimalistic adjustment to both MP and Hate; I still want it to be risky, but I want that versatility that Con has to offer.

    2.) With separate death penalties for each raise, I agree, though I can see how that can still be OP. A minor adjustment to the penalties for weakness on low-level raises is in order.

    3.) That is getting addressed already.

    4.) I come out of three runs without any gear damaged, and that's with dying. Raise does not cause gear damage - returning when dead does. IMO, this is balanced.

    5.) We open this fight in a way that the ogre does not do an AoE, and does not spam it. While I'm sure that others have figured out how to do this as well, we figured it out on our own, so I know other people can as well. When in doubt, search the forums for tactics. Its easy to avoid the opening AoE. In fact, its the easiest part of that fight.

    6.) Don't cure 3. Again, using ogre as an example, we did it entirely with cure 1/2 and sac 1/2. In an emergency our con was able to pop a single Cure 3 if need be, but he didn't need to. Again, it comes down to tactics. MAYBE some minor tweaks, but I honestly thing the issue will actually be fixed with the introduction of Jobs, which will have more specialized abilities - hopefully like hate control. I suspect that the dungeons will get easier.

    Rest of thread tl;dr
    (1)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  5. #5
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    I feel like the levequest sp gained after it has been beaten should yield slightly more SP. Also, I haven't noticed Guardian Favor doing much when used now. Am I wrong in this? Maybe it is just very miniscule.
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  6. #6
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SAMINUS View Post
    I feel like the levequest sp gained after it has been beaten should yield slightly more SP. Also, I haven't noticed Guardian Favor doing much when used now. Am I wrong in this? Maybe it is just very miniscule.
    I've actually noticed that it doesn't much anymore as well
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #7
    Someone in one of my LS's went out a few times to test. With full links and a very tight rank range between members, they were getting as much or more SP/hr overall 2*ing and 3* R40s at BW than before patch. However in the R20 and R30 range, even with full links they were getting less SP/HR overall.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  8. #8
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.

    1) Only a slight reduction. Honestly, I don't have much issues with MP management, but a slight reduction would be welcome. Learn to rest MP when not casting. Start using food. Siphon MP II anyone?

    2) Yes, please.

    3) Obviously? They have stated numerous times full battle changes will not be implemented until around the end of summer. 1.20 I guess? 1.18 simply brought auto attack.

    4) Don't return so often? Or learn to get Dark Matter from CG and use that to get repairs instead of gil.

    5) This is a contested topic. Part of me wants to say no, it is fine as is, but "fine as is" means melee DPS is 90% useless and you cannot get to Batraal with enough time remaining. Balancing out ogre would be nice to allow melee DPS in, but a full dungeon nerf, however slight? No.

    6) Learn how to tank? We have zero issues.
    (0)

  9. #9
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    13
    LOLthisthread. The Dubont's popularity has skyrocketed on Figaro because of this.

    So yes, the changes implemented were big. And it was a good thing. Frankly I'm loving the game with more content now and we've seen people constantly online now doing more things on the server. What also makes a good player is the ability to adapt to sudden changes, either gameplay and most definitely game mechanics.

    We've been asking YoshiP for months to stop the hand holding and give us content that we'll have to seriously think about. Dungeons are not that hard, just think outside the box. Take a look at placement and reevaluate skills and abilities.... level up more jobs to get more skills! I'm just now getting done my 9th R50 job and #10, 11, 12 coming up close behind. This is also a very similar scenario for the rest of my linkshell. This planning also goes into why we now love the new repair system. I carry mats for arrows for my group that I can make on the spot, and full stacks of Grade 4 and 5 dark matter. Only thing I cant repair is Weaver and Leather which several others can repair.

    The enmity issues and hate issues are easily fixable with abilities. If you don't have those abilities then start leveling those jobs up. Before the release of FFXIV it was stated that people will level multiple jobs to get more abilities to make things easier. This is of course an MMO and like all MMO's the sure way to get people to play the longest is to make your player base grind on end for some kind of progress/goal which in this case are those abilities.


    Have you actually seen the effects of STR and DEX? If you think they actually do nothing then you need to actually test a bit more. Just because someone tested that HP and MP increases stop at 174 stat points doesn't mean everything else does nothing. I've seen sure differences in STR and DEX and PIE. Its the reason I run dungeons with full STR rings now on Archer.


    In my opinion FFXIV needed these kinds of changes to force people to learn and not just cure bomb with no side effect... Who really used chameleon before 1.18 anyways? Enmity management was nonexistent before this patch...


    The dungeons are not hard... you and you're linkshell just need to re-evaluate apparently everything.



    --Kuma
    Dynasty Linkshell
    Figaro
    (4)

  10. #10
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    You guys need to understand, that the devs will make their own work and not what you expect. Some of the players are happy with the changes, because the game is now much more playable. Each class is a lot more challenging to play. Like the game or stop playing, but please stop to spam the forums with your nonsense whining. Nothing changed about the DoM classes but you have to handle with MP now, what the heck is wrong with that?! They cant create a perfect games for all users and what you do will only bring them out of their concept.
    (1)

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