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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    1 - MP is perfectly manageable. Plenty of mages managing their MPs just fine. Takes more work of course.
    2 - Raise II is a direct upgrade from Raise I. They are not different skills, but rather one is a 2nd tier. It is perfectly fine, and expected for them to have the same CD. Examples of this existed before 1.18 (ie Second Wind.)
    3 - Attribute effects are diluted due to the separation of physical level and ranks. They aren't broken, they just do not have a profound effect on certain stats. This is to be adjusted already in the next patch. Patience.
    4 - Death penalty leading to gear damage ONLY upon using return. This isn't seriously an issue at all. Most complaints of this are coming from repeated wipes in the dungeon no doubt.
    5 - Everything in the dungeon works perfectly as intended, and it is more than possible to succeed in it. Lots of strategies have been made public. Hell even the initial conal AOE firespit you mention is VERY easy to avoid. The dungeon doesn't need even the slightest nerf adjustment.
    6 - Enmity system is different. It's a cumulative system. Lots of tanks have figured it out and have no issue holding hate any more. I am one of them.
    (2)

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    1 - MP is perfectly manageable. Plenty of mages managing their MPs just fine. Takes more work of course.
    2 - Raise II is a direct upgrade from Raise I. They are not different skills, but rather one is a 2nd tier. It is perfectly fine, and expected for them to have the same CD. Examples of this existed before 1.18 (ie Second Wind.)
    3 - Attribute effects are diluted due to the separation of physical level and ranks. They aren't broken, they just do not have a profound effect on certain stats. This is to be adjusted already in the next patch. Patience.
    4 - Death penalty leading to gear damage ONLY upon using return. This isn't seriously an issue at all. Most complaints of this are coming from repeated wipes in the dungeon no doubt.
    5 - Everything in the dungeon works perfectly as intended, and it is more than possible to succeed in it. Lots of strategies have been made public. Hell even the initial conal AOE firespit you mention is VERY easy to avoid. The dungeon doesn't need even the slightest nerf adjustment.
    6 - Enmity system is different. It's a cumulative system. Lots of tanks have figured it out and have no issue holding hate any more. I am one of them.
    1)Manageable, yes, but still a huge burden and much higher than any other game. When almost half of the party has to be mages, it causes problems
    2) I'm not just talking about "raise" I'm also talking about "Resurrect." R1, R2 and Resurrect are all on the same timer. No other game does this
    3) this should have been adjusted before the new battle system was released
    4) it is an issue when you can only use 2 raises at a time
    5) read my previous posts before commenting on this please
    6) that may be, but the enmity for cures needs to be adjusted to fit this new enmity system and to compensate for the amount of work that the tanks have to put into holding hate off of just a few minor cures.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Why isn't Geena Davis in movies anymore?
    (0)

  4. #4
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dubont View Post
    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.
    It's being talk and said that being change in 1.19 zzzzzz
    (0)

  5. #5
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    It's being talk and said that being change in 1.19 zzzzzz
    mhmm but this should have happened before the battle system changes.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #6
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dubont View Post
    mhmm but this should have happened before the battle system changes.
    mhmm but this been said already before the battle system changes.
    (2)

  7. #7
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    mhmm but this been said already before the battle system changes.
    there were a lot of things that were announced before the battle changes and many of them have not come to pass, so what is your point? My point still remains that it would have been a smart decision, on SE's part, to fix the stats with or before the battle changes.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player

    Join Date
    Apr 2011
    Posts
    46
    dont spam cure when no need, and put cure ii On your bar.
    more important dont nerf before new nm or raid come out, just in case they migjt have us play it for more than half year like before.
    (0)

  9. #9
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MuSaka View Post
    dont spam cure when no need, and put cure ii On your bar.
    more important dont nerf before new nm or raid come out, just in case they migjt have us play it for more than half year like before.
    cure 2 costs quite a bit as well...as does cure 1 and I don't cure spam, I assure you.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #10
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.


    I agree with some of the other posts, all your complaints, they are complaints because there is nothing constructive here, just bitching. This is the beginning of a long haul of changes to come, Yoshi already stated there would be adjustments and more balancing to do, and this is exactly why, to attempt to avoid senseless posts like this. Why don't you come back when you have something constructive to say.

    The way I see 1.18 is it is near perfection. Nothing is going to be 100% on implementation but the direction they are heading, and what they are trying to do is right. The game needs difficulty, the game seriously needs balance.

    This is Final Fantasy, the game of real adventures, people who want a real challenge and a real experience to get lost in for awhile. Not people that only care about getting max level with the best stuff and bragbragbitchbitchbitch.

    /closethread
    (1)

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