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But seriously, I've been asking for a clear revision (division?) of DoM into logical roles:

One that has cures/buffs/status removal (like White Mage)

One that gets a stiffy putting high level mobs on that toaster setting that exists for some god unknown reason that always makes your toast into charcoal and no sane person would ever use (like Black Mage)

One that focuses on debuffs, party enhancement spells and DoTs (like Red Mage)

One that casts Bacon Storm, which is a lot like Air Tam Storm except with bacon instead of materia (like Bacon Mage)

One that fast forwards the game to its finished state where all the kinks are worked out, there's a functional party/search feature, the solo guy can get some SP fighting more than a few high SP-giving mob families, the landscapes/maps aren't designed using repetitive RPG Maker tiles, et cetera (like Time Mage)