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  1. #1
    Player
    rifenafe's Avatar
    Join Date
    Jul 2014
    Posts
    1
    Character
    Rifenafe Taqa
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    weekly hunt suggestion

    It is currently near impossible to get credit for certain weekly hunt mobs. Perhaps it would be good to make them untargetable unless someone in your party has the mark bill for it? May not make a huge difference but I've been trying to hunt Naul and it just gets killed in seconds everytime it spawns by people who just camp them and don't need the mark bill... feels a lot like the hnm scene in ffxi.
    (1)

  2. #2
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Or just give every player a random weekly hunt, giving the entire server the same weekly hunt with a mark that dies in a second, is insane and extremely poorly implemented to say the least
    (4)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Nah everyone having the same one wouldn't be as big as an issue as making it random, the only thing they should attempt to change is just removing the ability to gain anymore allied notes from x mob other than what's offered from the weekly allotment.

    However by doing this they most likely should change the following.

    As it stands now this weekly elite grants a unique 20 allied notes if you kill it while it's marked however if you kill it and get full credit you obtain 5 allied notes, so killing this mob 4 times equals the weekly reward. This is where the issue is atm.

    What they could do to fix that is make it where you gain 7x of what you gain from killing it once so in the case off Rank B they would grant 35 for the weekly kill but because it's marked for a weekly kill after killing it you would not be able to gain anymore allied notes from that mob.


    Then say the same occurs with A and S rank atm they gain 20/50 if you kill them without weekly mark but if they are put into the weekly lot then they could grant 140/350 when you kill them that week but of course then you wouldn't be able to gain anymore allied notes from that mob.

    When you consider that there are 51 targets I'd say that removing one of them from allied note reward isn't that big of a deal when you consider there are 50 other targets players can spread out and target once they kill their weekly target if they wish to gain more notes.

    See if you randomly give different players different weekly targets, it won't stop players from spamming x target if it's the easiest to find, but if you remove it's ability to gain anymore allied notes than what's offered from the weekly gains then it will cause less to target x mob for that week because that mob is just the "bonus" mob offering a boost to allied note gains for those who might not have time to hunt as much as others.
    (0)