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  1. #11
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    I've got all my crafter's maxed, before my battle classes. I used to like it.

    I think around 2.1, I stopped caring.

    I hate it when a game puts aside some components of it.

    Oh everyone like's this feature? Let's make it harder or nerf it, even removing it if they still like it so much..

    Seriously, can you consider something else than dungeons and fates?

    Or I would even accept crafter Fates!

    [please] Do something about it; pleasing the masses includes everyone, not only the top tier.

    Who said this game was meant for the casual players? IIRC, it's you, SE.
    (4)
    Last edited by KingOfAbyss; 07-08-2014 at 10:18 PM.

  2. #12
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    How about replacing all the dungeon and raid gear drops with rare materials, and use these materials to craft the actual endgame gear?
    Oh, wait. Raiders would cry a river because they are forced to get something crafted, or level up a crafting class.
    It's more convenient to force crafters to run dungeons and raids to farm tomestones to buy mats to craft gear which is on par with drops.

    Sry, I'm a bit frustrated.
    I really had my hopes up for crafting content.
    (1)

  3. #13
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    You guys... do realize every single i70 crafted item required 1350 philosophy tomes, right? And with the new patch, myth tomes are even easier to get in large quantities than philo tomes were at that time. It certainly LOOKS heavy on paper, but it's actually not even close to as difficult as you're making out. Hell, if you run all five roulettes each day, that's between 570 and 615 tomestones of mythology right there. You can get enough for a new accessory every 2 and a half days. And that's not even throwing in the possibility of doing a run at Labyrinth of the Ancients, which now gives a full two hundred.

    And let's look at the i90 accessories themselves. If you HQ one, its main stat is identical to an Allagan accessory. We are now capable of making items that equal the might of ancient Allag. The accessory comes with only one secondary stat, but that secondary is actually flat-out better than the secondaries on the Allagan version. (Example: an Allagan Choker of Casting grants +11 crit and +16 spell speed, while an HQ diamond choker grants +11 determination. This is flat-out better than either of those individually, since det has a much stronger weight than crit or sspeed.) So actually, a top-level goldsmith now has the ability to craft things that blow COIL gear right out of the water. And for some classes a pentamelded i90 could become BiS, just like certain pentamelded i70 pieces were BiS back during 2.1.

    This is not the blow to crafters you seem to think it is. They've made it a 1500 myth cost, yes, but you can get that much easily in just two days of basic content, without even 'flox-grinding. And these items fill the same niche that 2* items did in 2.1.
    (3)
    Last edited by Brine_Gildchaff; 07-09-2014 at 04:46 AM. Reason: 10char

  4. #14
    Player
    Megumino2's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Shiro White
    World
    Tonberry
    Main Class
    Marauder Lv 50
    not to mention the demimateria... seriously, in order to get mats you have to make stuff then take them apart? I can understand spiritbonding but this is just way too stupid for my taste
    (2)

  5. #15
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    can someone tell me where I can find more info about those new crafted accessories and gear?
    (0)

  6. #16
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Crafters are the richest players. It's hard for non Crafters to make money. The money non Crafters make is by selling stuff TO Crafters so they can make even MORE money. Boohoo you have to take a few days to sell something to someone who needs to take a month to raise that gil.
    (0)

  7. #17
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Brine_Gildchaff View Post
    You guys... do realize every single i70 crafted item required 1350 philosophy tomes, right? And with the new patch, myth tomes are even easier to get in large quantities than philo tomes were at that time. It certainly LOOKS heavy on paper, but it's actually not even close to as difficult as you're making out. Hell, if you run all five roulettes each day, that's between 570 and 615 tomestones of mythology right there. You can get enough for a new accessory every 2 and a half days. And that's not even throwing in the possibility of doing a run at Labyrinth of the Ancients, which now gives a full two hundred.
    You could also get 300 philo from running story roulette. Philo was generally a lot less useful (wasn't required for every single crafting recipe and wasn't needed in excess for the relic quest) so people had a surplus of it to sell to crafters for cheaper. The old stuff was much cheaper relatively speaking.

    And let's look at the i90 accessories themselves. If you HQ one, its main stat is identical to an Allagan accessory. We are now capable of making items that equal the might of ancient Allag. The accessory comes with only one secondary stat, but that secondary is actually flat-out better than the secondaries on the Allagan version. (Example: an Allagan Choker of Casting grants +11 crit and +16 spell speed, while an HQ diamond choker grants +11 determination. This is flat-out better than either of those individually, since det has a much stronger weight than crit or sspeed.)
    the +11 determination is equal (in stat weight) to +16 spell speed. The +11 crit just isn't there. The HQ i90 is just flat weaker. It *requires* melds just to make it as good as the i90 stuff. And who cares if the crafted item is equal the might of ancient Allag? All of those hero's accessories you buy with myth? They are also equal the might of ancient Allag. Except they cost only 375 myth, no crafting required.

    So actually, a top-level goldsmith now has the ability to craft things that blow COIL gear right out of the water. And for some classes a pentamelded i90 could become BiS, just like certain pentamelded i70 pieces were BiS back during 2.1.
    BiS is i110 gear. For a DPS class, this does not blow i110 gear out of the water since you can't load it up with secondary stats like you could before. Its merits come from being able to put VIT on DPS/healer gear or STR on tank gear. It isn't going to be BiS for your role, but you may like it for the utility it provides (extra damage for a tank, extra health for everyone else).

    This is not the blow to crafters you seem to think it is. They've made it a 1500 myth cost, yes, but you can get that much easily in just two days of basic content, without even 'flox-grinding. And these items fill the same niche that 2* items did in 2.1.
    That's not the cost. You HAVE to pentameld them or the crafted accessories are garbage. So it also requires a bunch of expensive materia (most of which will break while you try to meld it) and a crafter to do the melding. Not cheap, especially since materia has gotten very expensive lately.

    What sucks is that they nerfed the i90 crafted accessories pretty heavily (from the i70 versions of the same gear), made melding mandatory, made it harder to craft AND made it cost more. No bueno.
    (0)
    Last edited by Giantbane; 07-10-2014 at 08:54 AM.

  8. #18
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Yeah, the cap on secondaries is lower by 3. And you get to add up to 27 points of secondaries on top of 15 vit. Let's say 21 points just cause extra melds on tier 4's are a pain. So 21 added onto 16, where an i110 accessory has 32 in secondaries altogether. (That's ignoring det but it works out to equivalent #s)

    So the only problem is you need to spread the stats out a bit.

    And WAR in particular does not have TP issues outside of AOE rotation. Skill speed helps their mitigation.

    Parry's actually more of a useless stat than you think. Long story short parry mostly ends up in overcures in any situation that matters.

    The fact that it requires melds does not belittle its value once it's done. A well-melded i90 ring will outclass dungeon drops for tanks up to probably about i150. SE realised this which is why we didn't get i90 versions of gryphonskin rings, which would've been ridiculous: STR 13 DEX 13 ACC 16 SKS 13 and then add VIT 15 CRIT 15 DET 6 (as an example, crit iv, det iv, vit iv, vit iv, crit iii melds)

    Is that what you thought we'd get? That's insane.
    (0)

  9. #19
    Player
    Kimura410's Avatar
    Join Date
    Oct 2013
    Posts
    287
    Character
    Kimura Blaze
    World
    Exodus
    Main Class
    Blacksmith Lv 50
    you do realize that the chest/legs from last patch were 1450 myth, don't you? is it because these are accessories that you're offended?
    (0)

  10. #20
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    I like to also point out that this method while wil lbe trivialized later like coke needed for darksteel ingots do ensure a certain maintainable price on the market. for 1500 myth people are very unlikely to sell it and if they do it will not be reasonable so it does keep it out of the hands of the new players that could use it to jump the system until the system out ranks it similar to i70 crafted gear. So while it may seemed targeted at us crafters I think it is more about not breaking the system with out a time investment on both the crafter and purchaser.
    (0)
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