https://www.youtube.com/watch?v=hSWDRXL_oxM
Probably a better explanation than your link.
https://www.youtube.com/watch?v=hSWDRXL_oxMThis. And yes it was awfully implemented (as SolArisa said it was a way for Disciples of the Hand and Land to undertake the storyline - other story battles had either npcs you had to direct, or an actual npc fighter called a Path Companion do the fighting for you). It wasn't that good due to being poorly executed (you could only use in a few specific instances, and there was basically no tutorial in how to play as it - you simply were given and it was left up to you to figure out on your own). But then, that was indicative of 1.0 in general.
Probably a better explanation than your link.
I thought Parley was okay. Kind of really simple if you were able to think abstractly about where pieces would move after your turn was over. I didn't love it, but I didn't think it was awful. I did think it was downright silly that you could use it to pass main storyline quest battles, though. It kind of took away from the climactic feeling of killing things, even if they WERE easy to kill. I think that's why so many people remember it negatively... but, outside of that, it was pretty decent for a minigame.
haha. I find Parley quite enjoyable actually, albeit a bit sluggish. I just hope it's more fun that it did in 1.0. I only have the chance playing parley several times since back then the only DoH classes I have that's over level 35 are WVR & GSM.
I could search my old posts ... but it may have been in the old Lodestone forums when I got crucified after saying exactly this, and that it could be a nice minigame if SE would allow it to be PvP.
Very curious to see how well it will be received now after enough time has passed.
But what made me really laugh was the memory of how eager Yoshi-P has been to get rid of Parley once and forever, back then when he acted like he would actually care about players' opinions and input.
Sounds like a quirky yet interesting mini-game.
I've never played 1.0.....so perhaps it's been improved?
Also, as it's a new feature(For non 1.0 players) for some of us, I'm looking forward to the little tutorial/explanation that will go with it.
Best clean up your mess bud..
That
That's beautiful (used semi-ironically)
I was hoping for a battle in the Hildibrand questline again, but I'll... 'look forward' to this (that 'look forward' might be genuine, we'll have to see)
It would be nice if you could challenge people, yeah, especially if you can 'bet' a reward. But it has to be an optional thing and not forced upon you. I believe it WAS forced upon you at certain points in 1.0, and you had the *option* to use it at over points. But, if it's completely optional, you can choose to play it or not.I could search my old posts ... but it may have been in the old Lodestone forums when I got crucified after saying exactly this, and that it could be a nice minigame if SE would allow it to be PvP.
Very curious to see how well it will be received now after enough time has passed.
But what made me really laugh was the memory of how eager Yoshi-P has been to get rid of Parley once and forever, back then when he acted like he would actually care about players' opinions and input.
Parley would have been better if it was much faster.
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