I'm scared to ask but
...What's Parley? Is this a returning thing from 1.0 I've never heard of before?



I'm scared to ask but
...What's Parley? Is this a returning thing from 1.0 I've never heard of before?
Yes!
And it was the symptom of the main design choice which turned 1.0 into a big FAIL - making crafters able to defeat storyline bosses in the most annyoing (and incompletely implemented) way. Instead of "fighting", you "discussed" a matter with them ... using a horrible, simple mini-game which was far from usual FF minigame standards.





This. And yes it was awfully implemented (as SolArisa said it was a way for Disciples of the Hand and Land to undertake the storyline - other story battles had either npcs you had to direct, or an actual npc fighter called a Path Companion do the fighting for you). It wasn't that good due to being poorly executed (you could only use in a few specific instances, and there was basically no tutorial in how to play as it - you simply were given and it was left up to you to figure out on your own). But then, that was indicative of 1.0 in general.



https://www.youtube.com/watch?v=hSWDRXL_oxMThis. And yes it was awfully implemented (as SolArisa said it was a way for Disciples of the Hand and Land to undertake the storyline - other story battles had either npcs you had to direct, or an actual npc fighter called a Path Companion do the fighting for you). It wasn't that good due to being poorly executed (you could only use in a few specific instances, and there was basically no tutorial in how to play as it - you simply were given and it was left up to you to figure out on your own). But then, that was indicative of 1.0 in general.
Probably a better explanation than your link.


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