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  1. #1
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I'm scared to ask but

    ...What's Parley? Is this a returning thing from 1.0 I've never heard of before?
    (2)

  2. #2
    Quote Originally Posted by Garlyle View Post
    I'm scared to ask but

    ...What's Parley? Is this a returning thing from 1.0 I've never heard of before?
    Yes!

    And it was the symptom of the main design choice which turned 1.0 into a big FAIL - making crafters able to defeat storyline bosses in the most annyoing (and incompletely implemented) way. Instead of "fighting", you "discussed" a matter with them ... using a horrible, simple mini-game which was far from usual FF minigame standards.
    (4)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,326
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Garlyle View Post
    I'm scared to ask but

    ...What's Parley? Is this a returning thing from 1.0 I've never heard of before?
    This. And yes it was awfully implemented (as SolArisa said it was a way for Disciples of the Hand and Land to undertake the storyline - other story battles had either npcs you had to direct, or an actual npc fighter called a Path Companion do the fighting for you). It wasn't that good due to being poorly executed (you could only use in a few specific instances, and there was basically no tutorial in how to play as it - you simply were given and it was left up to you to figure out on your own). But then, that was indicative of 1.0 in general.
    (1)
    Last edited by Enkidoh; 07-08-2014 at 03:27 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Enkidoh View Post
    This. And yes it was awfully implemented (as SolArisa said it was a way for Disciples of the Hand and Land to undertake the storyline - other story battles had either npcs you had to direct, or an actual npc fighter called a Path Companion do the fighting for you). It wasn't that good due to being poorly executed (you could only use in a few specific instances, and there was basically no tutorial in how to play as it - you simply were given and it was left up to you to figure out on your own). But then, that was indicative of 1.0 in general.
    https://www.youtube.com/watch?v=hSWDRXL_oxM

    Probably a better explanation than your link.
    (0)

  5. #5
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    Quote Originally Posted by Garlyle View Post
    I'm scared to ask but

    ...What's Parley? Is this a returning thing from 1.0 I've never heard of before?
    It is a interesting mini game actually. People just disliked it because they were forced to do it, as with many things.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね