"Upon completing the side story quest A case of Indecency, players will unlock the Parley mini-game."
"Upon completing the side story quest A case of Indecency, players will unlock the Parley mini-game."
Yeah, it was mentioned earlier in the week it's returning. Funny how it seems the quest to unlock is the last of the new Hildibrand quests - figures I guess.
Although I hated it in 1.0, I'm willing to approach it now with an open mind and see if it's been improved or not. Minigames are always welcome.![]()
Last edited by Enkidoh; 07-08-2014 at 02:46 PM.
Of course. I want minigames in the FC estate. Several different ones. I don't care if Parley, card games, board games, whatever ... although I would prefer something similar to trading card games with rare items and where you can actually win and lose stuff.
Can be simple, as long as they are well done, and can be used for socializing. It's the only PvP which would matter to me.
But why Parley?
They could have at least changed the name :-D
Well, I just hope that they did not strip it down to bare-bones, but instead implemented all the plans they once had, with actions, leveling, and so on.
In an ideal world we'd see parley tournaments organized by players to kill time for lulz. Wonder if we're in an ideal world.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
What makes me laugh is the fact that Rowena has been moved again.. I wonder when she'll finally stand up for her self and say 'No I'm not moving!' >.> lol
At least she didn't get more naked each patch like in 1.0.
To be fair, it was designed to give DoH/DoL a way to progress the main storyline.The really big problem is that it wasn't much of a mini game; what you saw in those videos were major plot battles, all of which could be completely avoided by doing a clunky bejeweled ripoff.
Which is because of that weird mentality of Tanaka's team that even if you're an humble lumberjack (and I mean, your only unlocked class being Botanist, as you weren't forced to have battle classes in 1.0 at all) you still need to have your shot at saving the world, despite not having any combat skill at all.
If it was its own mini-game, and not something mandatory you had to get through to advance the story, then yeah it probably wouldn't even have been that bad. I laughed at it back in 1.0, but I'm curious to see how it's been reworked.
I'm scared to ask but
...What's Parley? Is this a returning thing from 1.0 I've never heard of before?
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