"Upon completing the side story quest A case of Indecency, players will unlock the Parley mini-game."
"Upon completing the side story quest A case of Indecency, players will unlock the Parley mini-game."
Yeah, it was mentioned earlier in the week it's returning. Funny how it seems the quest to unlock is the last of the new Hildibrand quests - figures I guess.
Although I hated it in 1.0, I'm willing to approach it now with an open mind and see if it's been improved or not. Minigames are always welcome.![]()
Last edited by Enkidoh; 07-08-2014 at 02:46 PM.
In an ideal world we'd see parley tournaments organized by players to kill time for lulz. Wonder if we're in an ideal world.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
What makes me laugh is the fact that Rowena has been moved again.. I wonder when she'll finally stand up for her self and say 'No I'm not moving!' >.> lol
Of course. I want minigames in the FC estate. Several different ones. I don't care if Parley, card games, board games, whatever ... although I would prefer something similar to trading card games with rare items and where you can actually win and lose stuff.
Can be simple, as long as they are well done, and can be used for socializing. It's the only PvP which would matter to me.
But why Parley?
They could have at least changed the name :-D
Well, I just hope that they did not strip it down to bare-bones, but instead implemented all the plans they once had, with actions, leveling, and so on.
I'm scared to ask but
...What's Parley? Is this a returning thing from 1.0 I've never heard of before?
Yes!
And it was the symptom of the main design choice which turned 1.0 into a big FAIL - making crafters able to defeat storyline bosses in the most annyoing (and incompletely implemented) way. Instead of "fighting", you "discussed" a matter with them ... using a horrible, simple mini-game which was far from usual FF minigame standards.
This. And yes it was awfully implemented (as SolArisa said it was a way for Disciples of the Hand and Land to undertake the storyline - other story battles had either npcs you had to direct, or an actual npc fighter called a Path Companion do the fighting for you). It wasn't that good due to being poorly executed (you could only use in a few specific instances, and there was basically no tutorial in how to play as it - you simply were given and it was left up to you to figure out on your own). But then, that was indicative of 1.0 in general.
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