SE boosted BLM single target DPS solely because the job suffers more then any other from 'move out of the fire' mechanics. Which, by the way, this game is loaded with. Their long cast times and inability to do nearly anything 'without' a long cast time drop their damage behind others in fights were it matters.
This 10% (see previous math poster) dmg increase is not going to turn them into gods nor break the game. Only the very very best will notice it, as they're the ones already able to time and maximize their damage ability through precise casting and dodging. Knowing what's coming at all times and planning to prevent it hindering them.
For the vast majority of players, this will only bring them closer to the other DPS classes in single target fights.

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