Foe also != less DPS for the Bard, so he probably meant Bards don't really sing songs that lower their DPS since that's the subject we're on right now.And if a BRD doesn't use FOE when he doesn't need to sing, then kick him and get a decent one ? FOE = more DPS for the BLM.
And let's be serious 5 seconds, even when I need to sing, I don't even sing for more than half of the fight (mana issues), the DPS loss is marginal.
And ? Did I say the opposite ? I just said that a BRD that doesn't use FOE (in serious fights, I won't bother to use FOE when the DPs isn't an issue) needs to be kicked. And when he uses FOE, instead of having less DPS, the BLM gets more, the difference is minimal.
FYI foe doesn't reduce bard's dmg dealt, or atleast the last time I checked and haven't heard any changes to that. So singing Foe's is always a win. (Unless ofc your healer diea and you don't have mp to sing some mage's ballad)
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
Because it's square enixWhile I realize it does not come til tomorrow, the math is pretty self-evident. You give the king of AOE, a class that can easily parse over 1300 on trash dungeon runs, the ability to put out the same single target DPS as a melee class, and ST dps equal to or over the other magical class (SMN), there is literally no reason to bring anything else. Before you start with the SMN can raise... so what? Most would say, don't die in the first place. I am not sure why they went with a straight dps boost instead of manipulating their abilities and procs to increase dps which is what should have happened. But I hope the devs are keeping a close eye on this going forward. It was mentioned by the devs that all single target DPS were getting a boost to compensate, and we did not. SMN pet boosts were a joke and Garuda will still be the only one used. I fear a huge issue of balance is about to happen.
In my opinion, the "BLM is not good for Raid" is bul*****
I am always delivering acceptable DPS Scores.. sure, could be more, but sometimes you just have to move, but if you really master a blackmage, it is mastering how and when you move... (okay, really some RNG dependance, but that´s the whole game about)
But sure enough, i appreciate the buff, so fellow blackmages will become more viable...
Never a mind was changed on an internet board, no matter how good your arguments are...

How sad to see that so few seem to understand how this content is designed. Any serious group will set their plan around having their BLM moving as little as possible for any mechanics, the BLM in my raid group pushes nearly 380+ in every coil turn we do and damn near 400 in T8, pre-2.3 I might add. This buff was needed and the game is balanced extremely well. All the cry babies moaning for a nerf just understand, if you are a serious player who wants to do the hardest content then you are only nerfing your entire group. This wasn't a buff for BLM dps, this was a buff for the entire raid's dps. Be greatful, your entire pt was just upgraded. Group skill > Individual skill.
Sparktacus started a whine thread and people killed it, makes me sad.
Never a mind was changed on an internet board, no matter how good your arguments are...


Yes exactly as others have said why nerf aoe for blm?
Aoe is what makes our class what it is, nerf then would anyone want blm's at all anymore?
Monks will always have the most st damage so what is the issue here? True i can do more st damage then alot of dragoons i have seen out there
but may just very well be because of player skill of those individuals.
Like seriously some of you complaining want some cheese?
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