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  1. #91
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    As to people wondering about the DPS increase, here's some math.

    There's a simple equation you can use to determine BLM pot/GCD (explanation here; if I got any of the numbers/casts phase wrong, feel free to correct me). Currently (2.1), BLM has...

    (275 + .25 * 340) + (220 * .5 * .8333) + ((150 + 70 * .4) * 1.8 * 6) + (220 * .5 * .8333) = 2465.73 potency over 9 "GCDs" = 273.97 magic potency per GCD

    With the potency increases, BLM has...

    (275 + .25 * 340) + (240 * .5 * .8333) + ((170 + 70 * .4) * 1.8 * 6) + (240 * .5 * .8333) = 2698.39 potency over 9 "GCDs" = 299.82 magic potency per GCD

    This means that BLM will see about a 9.4% (299.82 / 273.97 - 1) increase in total damage, which might as well just be a 10% increase.
    this math is right, however, the number you get are quite different in real fight. i means, more higher the stats will be, more the effect of the increase of 10% will be important. and the magical damage of the black mage are already quite high, indeed the trouble of the immobility of the cast it's to take in account, but actually, in real fight... no one can beat a blm dps on fight of 1-2 minutes.

    like i did said, the black mage is fine in BC2 now, but in the rest of the content, like dungeon... it's not the case, this increase can be seen and feel quite easily. since the fight are shorter the damage output can be quite impressive and i'm concerned that this boost that was only for 4 raid will have a real bad impact on the whole balance of the game. the balance of a class must'nt only based on the endgame that not the most important part of the game.

    ps: i had experence of blm in dungeon simply chaining fire 1 of 1000-1300 (without critical, nor fire 3), it's impossible for any other class to reach this sort of dps in the soo little time...
    (0)

  2. #92
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sparktacus View Post
    lolpost
    Clearly, u haven't played BLM enough because u didn't realize BLM's dps is very RNG dependant and its usually +/- 100 dps range lol
    (0)

  3. #93
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Only drawback I've seen with this buff is that it's a lot easier for BLMs to steal aggro unintentionally in lower level content, where the buff was unnecessary.
    (1)

  4. #94
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Only drawback I've seen with this buff is that it's a lot easier for BLMs to steal aggro unintentionally in lower level content, where the buff was unnecessary.
    If you have the correct gear for the content you are attempting, Tanks should have NO problem with aggro.
    (0)

  5. #95
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Empressia View Post
    Clearly, u haven't played BLM enough because u didn't realize BLM's dps is very RNG dependant and its usually +/- 100 dps range lol
    There is no way the RNG of procs should be making a 100 DPS difference in longer fights.
    (0)

  6. #96
    Player
    IrealiTY's Avatar
    Join Date
    Oct 2011
    Posts
    115
    Character
    Saeris Illyan
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SongJoohee View Post
    There is no way the RNG of procs should be making a 100 DPS difference in longer fights.
    Why not?
    A Thunder 3 Pro is arund 16-17 Dps and a Firestarter around 68 - 78 Dps. (with 0 crits).
    (0)

  7. #97
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by HaroldSaxon View Post
    If you have the correct gear for the content you are attempting, Tanks should have NO problem with aggro.
    If the dd's don't follow the attack order tank sets on low level dungeons pld is in trouble in the 30-40 gap, especially if you have 2 bards popping all their CD's and attacking different enemies(not including Quelling Stikes cause who wants to pop a CD that doesn't give you dmg boost?) Post lvl 40 though, then you should not have problems as pld with enmity. And if a warrior can't hold aggro, then theres something wrong.
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  8. #98
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by IrealiTY View Post
    Why not?
    A Thunder 3 Pro is arund 16-17 Dps and a Firestarter around 68 - 78 Dps. (with 0 crits).
    No it isn't. Stop judging dps by the first 30 seconds of the fight.
    (0)

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