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  1. #11
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Giantbane View Post
    Currently the whole setup is pretty silly anyway. What's the point of letting an ACN spec STR? By and large, each class has a single stat it wants more than any other if you're playing it correctly with few rare exceptions.

    They should change the stat allocation to secondary stats, since that isn't such a cut and dry decision. Then they can either choose to allow Jobs to have separate stats or not. Even if they kept it 1 stat allocation per class (not job), you could still find decent stats that would serve both jobs without gimping yourself.
    It can change depending on the job. For instance the War in my static is almost full STR now since he can easily hit the HP requirements with gear. It allows him to put out a little more DPS which helps with SCoB DPS checks.

    But in general yes your going to put them in your main stat and never look back.

    I actually think the bonus points into secondary stats would be a great idea.
    (0)

  2. #12
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Yonko View Post
    the difference in 30 mind is ~50hp on a physick and ~40 on an adlo (and 40 shield so 80 "hp" loss) yes I've actually done the math. Healing Calculator 1136 vs 1081 for a physick and 852 vs 810 for adlo.

    a 15 point loss is even less Physick 1136 vs 1108 Adlo 852 vs 831

    And healing increases with weapon damage because <hand wave> the magical focus increases with better weapons.</hand wave> It is the magical damage of the weapon that factors into the heals so I can understand why it effects heals using the explanation.
    /cheer Thanks Yonko! You just made my day!
    As to <handwave> makes sense I guess, I was just looking at it as a Damage=/=Healing so was really confused lol
    (0)
    "Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
    ~ Final Fantasy XI Treasures of Aht Urhgan

  3. #13
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asheilin View Post
    /cheer Thanks Yonko! You just made my day!
    As to <handwave> makes sense I guess, I was just looking at it as a Damage=/=Healing so was really confused lol
    np those numbers are based off my friends i100 (might be i101) SCH who has 30 mnd. I then just removed the 30 mnd using the healing calculator to get both numbers.
    (0)

  4. #14
    Player
    Katchii's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Katchii Soilsiu
    World
    Excalibur
    Main Class
    Archer Lv 60
    Also, Mind has much less of an impact on healing as Intelligence does on DPS'ing. Potency differences are similar, but healing isn't just about the numbers, it's about using the right skill at the right time. DPS'ing is pretty much the same no matter who's playing the job, so Intelligence is truly just a damage modifier and can't make up the difference based on how well you play your job. Any healing deficiencies has by not spending enough extra points on Mind can be alleviated by playing well.
    (0)

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