That's completely facile. It isn't about the weapon itself or a lack of alternatives. The relic quest line isn't even really required except for the flavour and the ongoing progression. The issue is that the content is insipid and patronizing. It's the kind of content a company releases that says they view their customers as mouth-breathing dollar signs.
Our subs are the most relevant form of feedback the company can get. When SE does well, I'm happy to reward them and to tell others about how fun the content is. When they do poorly I'm certainly not going to keep rewarding them. There's a reason a relevant number of people quit the game over this "content." Some people love to make arguments like "ohhh just skip that content," "there are alternatives," and "you're just lazy." Well...no.. I'm 50 in all clases, maxed stats in all DoH/DoL, damn near full at least AF2+Zenith in all DoW/DoM, and made my FC's large plot, house, and furnishing with over 99% of my own grinded gil. More importantly, I'm a conscientious consumer. I'm not about to start white knighting when a company drops a steaming load on our collective chests with content that is unimaginative and lacks any semblance of thought/fun/creativity/challenge. I'll take no/delayed content over rushed/crappy content any day. All rushed/crappy content does, for me, is make me lose hard-to-earn faith in a compnay. Game design is an artform and people shouldn't feel the need to roll with the punches if developers blow their nose and present it to you as part of their game's design.
Inequity is the other major issue here. Some people take over 120 hours to complete a set while other people manage to crank out multiple sets in fractions of the time per set. It's been over 50+ hours of active, aggressive farming since I've had any more Atma drop.
I suspected they might do something like that. I'll be disappointed if it just turns out to be dumb luck, especially with them ameliorating the Myth grind aspect of subsequent stages,


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