The only reason the adventurer in need is almost always a tank is because a lot less people play tanks. Though obvious, I think this needs to be said because the sense of "entitlement," as you call it, did not materialize out of thin air. Pure cause and effect. It doesn't mean that tanks should be jerks but they'll obviously be less inclined to stay in a group with a bunch of bad or grouchy people (perhaps grouchy because of their hour long queues). And why are there less tanks? One reason is because many new tanks have trouble holding hate or doing speed runs and get put down.

Many jerks are created because people were jerks to them. What goes around comes around. I'm not saying it's right but I'll say what I've always said: Karma is just one domino falling into another. You can't encourage tanks to be nice by generalizing that all tanks are entitled. This is a kind of distorted thinking and furthermore you're starting out with a negative attitude likely to turn into a self-fulfilling prophecy.

I'm sure I'll get lots of hate for saying this and "oh look she's a tank" but I'm just trying to share the other point of view. I don't expect others to change, I try to change myself. I don't expect others to create kind of world I want to live in, I try to create the world I want to live in.

Please consider the following solutions (it will take time and patience for them to pay off)

- You could play a tank (faster queue times and you can be a different, nicer kind of tank)
- You could continue to play a dps (and be nice to new/bad tanks and/or not command/complain/expect a new/bad tank to speedrun)

And back to OPs original point, yes the current reward system is a nice bonus. It is some incentive to play a tank but I honestly could make that in <1 min crafting so more would definitely be better (again tank's perspective hehe so kind of biased )