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  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50

    [Suggestion] Lower the Focus on Crafting

    The title says it all. I think the game is entirely too innertwined with crafting. I am fine with there being crafting classes and quests in the game. However, repairs are just too much of a burden right now. I'd like repair durability either removed or greatly scaled back. I'd like to play an 8 hour day before I need to even worry about gear damage.

    Also, I think that crafting your own gear is nice and all. But the current system forces me to buy or craft my way to success. With the implementation of more NMs, endgame, etc., I would desperately like to see high-end gear that is the best of its class/level/type that you could only get through blood. In other words, the very best gear in the game should always always be gear from NMs and Endgame. Thats gear not materials!! Nothing would disappoint me more than to fight and beat Bahamut, only to get materials instead of actual gear drops.
    (0)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    No. Crafting and gathering classes were designed from day 1 to be on the same level as combat classes.
    (0)

  3. #3
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    You have clearly stated in one small sentence what the problem is. Thanks. Which leads to another problem: The lack of direction that brought forth concepts and ideas that were thrown together without a thought for the consequences. Crafting and battle classes will never be able to coexist in any sort of significant manner beyond supply and demand. The objectives of crafting classes get in the way of battle classes, and battle classes objectives get in the way of crafting classes. Devs just need to make up their mind on 1 or the other, but it cant be both.
    (0)

  4. #4
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    In other words, the very best gear in the game should always always be gear from NMs and Endgame.
    The very best gear should be gear made from ingredient drops from NMs and Endgame.
    (0)

  5. #5
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Didn't they just greatly reduce the amount of wear gear takes as long as you are the proper class and rank? I haven't had to repair a single item since the patch and I grind crafting practically all day long while I work. This seems like a complete non-issue now.

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I assume you're the type of guy that likes to grind endlessly on field monsters after doing all your regional guildleves and totally avoid crafting and gathering... It is true, no one would have been able to progress if no one crafted, the way it is now. However, thats just the way it is. Go craft
    (0)
    Last edited by Reika; 03-09-2011 at 04:27 PM.

  7. #7
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    If end game gear only come as drop, might as well scrap crafting and gathering because they would serve no purpose. Also, scrap leveling because all people will want to be doing is just grind for end game gear. Better yet, scrap grind for end game gear and drop end game gears into every new account being made.

    The answer is no, big fat no. In order to attract larger player base, compromise. Make both end-game gear as drop and ingredient for crafting, more people will be happy than just one method. And FYI the faction leve NM gear look totally rusted which mean they will be used for upgrading into better gears later.
    (0)

  8. #8
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    More than likely Mariya end game items will be further upgradeable via crafters
    (0)

  9. #9
    Player
    TempestReve's Avatar
    Join Date
    Mar 2011
    Location
    Hampton, Virginia
    Posts
    54
    Character
    Tempest Reve
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I like that the game forces people to focus on synthing in order to have gear for the masses. It makes the game seem more real and the possibility of more choices. In accordance with that, nothing makes me more pleased then knowing "hey you see my gear? i made it all, or an LSmate did". Besides with the lack of storyline quests right now its kind of a bonding point in your linkshells. Our LS makes a sort of mini group event in outfitting new or lower members and we work as a team to supply each other with mats so no one is ever short arrows, weapons, gear, or tools.
    (0)

  10. #10
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I came here to this section, because I knew it was a more appropriate area to post this suggestion. I'm not suprised that I'm being met with resistance, though I do appreciate the overall polite and mature responses and I thank you for that. I still stand by my opinion though. They need to focus on crafting and let me know that is the games direction so that I can find a game more to my liking. Or they need to make this game feel like an epic high fantasy adventure, so that I can rededicate myself to this game and get lost in its immersion. But right now they are trying to cater to both sides too much, and in my opinion is not only ruining the game, it is also not possible to properly implement. We might just have to agree to disagree. One thing is for sure though, the crafting aspects of this game get in my way more often than not.

    P.S. NM dropping actual gear and NOT mats please, make my effort worth it and not a disappointment .
    (0)

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