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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ulathskullsplitter View Post
    Was hoping the daily hunt would be something that could be done fairly quickly each day. Hopefully these arent too common. I know I'll be dreading them each time i get one.
    Although it shares some enemies with fates, there will be different conditions to getting hunt targets to appear. Additionally, when it comes to fates you should never be waiting a long time for them again as they will be adjusted in the patch so that individual fates are tracked on how much time has passed since they last appeared and it will be kept to a more frequent rate.
    (0)

  2. #2
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yeah that is kinda lame.

    However these might be the big boss fates that everyone and their mom is currently ignoring.

    Giant crab in Bloodshore and massive Ochu in ES as well as the Malboro in there. NO-ONE is doing these fates at the moment and they are impossible to solo. So is it really that bad that they're given extra incentive to kill?

    I hope they won't replace the need for NMs that level tho'.
    (0)

  3. #3
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Because SE is sometimes adamant about sticking behind concepts that are faulted. Remember 1.0? If only FATE mechanic would get redesigned for the better as well....
    (2)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nuinn View Post
    Because SE is sometimes adamant about sticking behind concepts that are faulted. Remember 1.0? If only FATE mechanic would get redesigned for the better as well....
    I do indeed remember 1.0. You likely play as a Bard, which was a 1.22 introduction. You've likely done Guildleves, which was a 1.0 introduction. You likely started off in a city-state, which was a 1.0 introduction. You likely use your retainer, which was a 1.0 introduction, you likely viewed cutscenes, which were introduced in 1.0 as a way of telling this game's storyline. You likely....you get the picture.

    I agree on the FATE thing, but saying "remember 1.0" as a way to say they stick behind something faulty and not realizing most of ARR is using 1.x systems and many locations still and is supposedly "so popular"...yeah
    (1)

  5. #5
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Tupsi View Post
    -snip-
    Oh, I just couldn't resist making a joke about 1.0 but what I'm basically saying is that SE can be very stubborn about pushing something that is.... well, I don't wanna say "bad", but for the sake of the argument let's call it "clunky". Now, in case of 1.0 > ARR it worked marvelously, of course. In regards how ARR FATE system works compared to similar game mechanics in other MMOs, however.... Not so much, and there's lots of room for improvement so that our very own FATE thing becomes a more enjoyable experience.

    Quote Originally Posted by Cutie_McSnuggles View Post
    -snip-
    That doesn't negate the fact that it's still a FATE. The same things many complain about whenever a new content including those is introduced. It's like they're saying "Oh, we know you guys aren't particularly fond of FATE, but here, have some more. YOU MUST LEARN TO LOVE IT!"
    (0)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  6. #6
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nuinn View Post
    That doesn't negate the fact that it's still a FATE. The same things many complain about whenever a new content including those is introduced. It's like they're saying "Oh, we know you guys aren't particularly fond of FATE, but here, have some more. YOU MUST LEARN TO LOVE IT!"
    Except that as she pointed out, they're trying to fix the "clunky" FATE mechanics. These new Elite Mark NMs are just like Boss FATEs, without the blue circle, that pop in random locations in the zone, and don't have a timer. And they probably won't have the "chance of a FATE occurring will increase the more time passes since its last occurrence" part, so the time between these spawns could be anywhere from regular enemy respawn to Behemoth/Odin respawn or even longer. People complain about FATEs all the time, but the moment they introduce something that's a FATE without calling it a FATE all the haters are like "See, now this is how they should do things!"
    (3)

  7. #7
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Grey_Cain View Post
    -snip-
    Then we can argue every random spawn location can be borderline treated as a FATE? Or are you referring to something else? Mark on a map or no mark, each mob spawn, no matter how hard it is to defeat, unless it's spawned from a leve/treasure map, is zergable, like a FATE. Think we're talking about 2 different things here. The insane skill spam just in order to get a rank in a FATE is what seems to bother people the most. Button mash VS challenge. Hopefully, Hunts will be dealt with in a different manner.
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  8. #8
    Player
    Doraymon_Prime's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Plus Minus
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    here my guess
    daily hunt : 200 seal
    weekly hunt : 2000 seal
    if you lucky and find elite mark without bill : 200 seal

    oil should be around 1500 seal
    sand should be around 3500 seal
    (0)
    Last edited by Doraymon_Prime; 07-07-2014 at 10:54 PM.

  9. #9
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Doraymon_Prime View Post
    here my guess
    daily hunt : 200 seal
    weekly hunt : 2000 seal
    if you lucky and find elite mark without bill : 200 seal
    Alexandrite: 20,000 seals
    Sands of Time: 200,000 seals
    Oil of Time: 200,000 seals

    lol :P
    (0)

  10. #10
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Doraymon_Prime View Post
    here my guess
    daily hunt : 200 seal
    weekly hunt : 2000 seal
    if you lucky and find elite mark without bill : 200 seal

    oil should be around 1500 seal
    sand should be around 3500 seal
    I could be wrong (and I hope I am), but looking at the recent letter from the producer pics, daily hunts might be worth 8-20 seals (maybe not he highest?) and you can do 5 per day. Maybe somebody could translate the text. I'm going to guess that weekly hunts will be 800-1000 seals and maybe 50-100 without the quest. Also, seeing how the ilvl 70 armor ranges to up to 1,000 seals, I'm going to assume that oil/sand will be 2-3k each. Alexandrite might be more.
    (0)

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