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  1. #22
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    How are these NM's gonna have the mechanics to be difficult without just being "do you have X amount of players? No? Okay you can't beat me" This game is only hard when they involve 1 shot mechanics and falling off map, so

    Quote Originally Posted by Xatsh View Post
    Sounds as bad as fates to me. Another potential fail on the devs part. I only use potential because we have not experienced these yet. unless they require a strategy besides throw bodys at it, it is fail.

    Mindless zerg fest, no working together to get stuff done.

    These will be no different the Odin and Behemoth... epic fail. Boss fights without some kind of claim mechanics DO NOT WORK.

    These should of been made either like XI , which the casuals would violently revolt against, or utilize the leve/map style system that is in XIV. Where it can be locked to a group but force spawned.

    I love that SE is working on openworld stuff, but OMFG abandon the GW2 dynamic event fate bs. It is just garbage.
    Pretty much took the words right out of my mouth. They can't balance bosses without knowing how many people, and what classes, are going to be there. It's probably just gonna be a zergfest where you throw bodies at it until it dies, sadly.
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    Last edited by Jubez187; 07-08-2014 at 04:38 AM.

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