Results 1 to 10 of 68

Hybrid View

  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Sounds as bad as fates to me. Another potential fail on the devs part. I only use potential because we have not experienced these yet. unless they require a strategy besides throw bodys at it, it is fail.

    Mindless zerg fest, no working together to get stuff done.

    These will be no different the Odin and Behemoth... epic fail. Boss fights without some kind of claim mechanics DO NOT WORK.

    These should of been made either like XI , which the casuals would violently revolt against, or utilize the leve/map style system that is in XIV. Where it can be locked to a group but force spawned.

    I love that SE is working on openworld stuff, but OMFG abandon the GW2 dynamic event fate bs. It is just garbage.
    (6)

  2. #2
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xatsh View Post
    Sounds as bad as fates to me. Another potential fail on the devs part. I only use potential because we have not experienced these yet. unless they require a strategy besides throw bodys at it, it is fail.

    Mindless zerg fest, no working together to get stuff done.

    These will be no different the Odin and Behemoth... epic fail. Boss fights without some kind of claim mechanics DO NOT WORK.

    These should of been made either like XI , which the casuals would violently revolt against, or utilize the leve/map style system that is in XIV. Where it can be locked to a group but force spawned.

    I love that SE is working on openworld stuff, but OMFG abandon the GW2 dynamic event fate bs. It is just garbage.
    I disagree, I like how Yoshida wants variety and SPECIALLY how he wants to add more server involvement. Not just people on their own all the time.
    (0)

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Xatsh View Post
    snip
    I would like to have the old NM system back, i was one of those badass pullers who would get the claim before anyone else w/o using bots, but times are changing, i don't have the time and the crew i used to have, i had passed my last 2 years off ffxi as a solo player because of this.

    If SE implements the system correctly it will work, and it will always be better than having everything instanced, this is a step in the right direction.

    Quoting myself because i don't think you have seen it:

    Quote Originally Posted by Renik View Post
    Odin and behe work that way because they pop every 24-72h, i'm under the assumption they will pop on very shorter periods and the number of monster will be higher, the fact that they say every player gets to kill the same monster with weekly marks explains that there will be several monsters for each rank.

    More monsters with shorter respawn periods means less ppl fighting every monster, so yes, this is fate with out the fate mark but with useful rewards for endgame character development, and less players fighting.

    I can tell you no one will be able to fight these things just be sitting in a corner waiting for a mark in the map.
    (0)

  4. #4
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Renik View Post
    I would like to have the old NM system back, i was one of those badass pullers who would get the claim before anyone else w/o using bots....
    I believe you got the claims before "anyone else w/o using bots" ^^;
    (0)

Tags for this Thread