All I'm hoping is that, over the course of the week, they will spawn multiple times and not just a one time thing. You can fight the elite NMs as often as you like, but the bonus (from turning in the kill) would be one time only.
I'd be surprised if this wasn't the case, though.
I'm looking forward to it. Along with everything else. There's too much excitement to have from this patch.
I share everyone's concern that this might just be another mindless bumrush event. Also, are these marks gonna respawn? I would hope so cuz it would be absolutely stupid if you missed out just cuz you weren't there for the initial bumrush, which will almost always happen on the first day, a few hours after reset.
By the way it's being described, I can't see it being anything but a bumrush. I guess the only "hope" is that its limited to once per week, meaning it will die down as the week goes on. However, this also means that you might be at a disadvantage if you do this later rather than earlier.
Another concern I have is the seemingly infinite amount of Allied Seals that you can get. I know there are lots of people out there who has a large amount of time on their hands, which means they can just farm the crap out of Sands and Oils of Time. I'm not sure how to feel about that.
You're all assuming so much![]()
Wait until tomorrow please?
The only thing you can assume is that it's like FFXII and in FFXII those were fun and it wasn't as easy as just camping. Also, a lot of people will die to them. It won't be like fates, you will die to a lot of these marks.
Sounds as bad as fates to me. Another potential fail on the devs part. I only use potential because we have not experienced these yet. unless they require a strategy besides throw bodys at it, it is fail.
Mindless zerg fest, no working together to get stuff done.
These will be no different the Odin and Behemoth... epic fail. Boss fights without some kind of claim mechanics DO NOT WORK.
These should of been made either like XI , which the casuals would violently revolt against, or utilize the leve/map style system that is in XIV. Where it can be locked to a group but force spawned.
I love that SE is working on openworld stuff, but OMFG abandon the GW2 dynamic event fate bs. It is just garbage.
I disagree, I like how Yoshida wants variety and SPECIALLY how he wants to add more server involvement. Not just people on their own all the time.Sounds as bad as fates to me. Another potential fail on the devs part. I only use potential because we have not experienced these yet. unless they require a strategy besides throw bodys at it, it is fail.
Mindless zerg fest, no working together to get stuff done.
These will be no different the Odin and Behemoth... epic fail. Boss fights without some kind of claim mechanics DO NOT WORK.
These should of been made either like XI , which the casuals would violently revolt against, or utilize the leve/map style system that is in XIV. Where it can be locked to a group but force spawned.
I love that SE is working on openworld stuff, but OMFG abandon the GW2 dynamic event fate bs. It is just garbage.
I would like to have the old NM system back, i was one of those badass pullers who would get the claim before anyone else w/o using bots, but times are changing, i don't have the time and the crew i used to have, i had passed my last 2 years off ffxi as a solo player because of this.
If SE implements the system correctly it will work, and it will always be better than having everything instanced, this is a step in the right direction.
Quoting myself because i don't think you have seen it:
Odin and behe work that way because they pop every 24-72h, i'm under the assumption they will pop on very shorter periods and the number of monster will be higher, the fact that they say every player gets to kill the same monster with weekly marks explains that there will be several monsters for each rank.
More monsters with shorter respawn periods means less ppl fighting every monster, so yes, this is fate with out the fate mark but with useful rewards for endgame character development, and less players fighting.
I can tell you no one will be able to fight these things just be sitting in a corner waiting for a mark in the map.
How are these NM's gonna have the mechanics to be difficult without just being "do you have X amount of players? No? Okay you can't beat me" This game is only hard when they involve 1 shot mechanics and falling off map, so
Pretty much took the words right out of my mouth. They can't balance bosses without knowing how many people, and what classes, are going to be there. It's probably just gonna be a zergfest where you throw bodies at it until it dies, sadly.Sounds as bad as fates to me. Another potential fail on the devs part. I only use potential because we have not experienced these yet. unless they require a strategy besides throw bodys at it, it is fail.
Mindless zerg fest, no working together to get stuff done.
These will be no different the Odin and Behemoth... epic fail. Boss fights without some kind of claim mechanics DO NOT WORK.
These should of been made either like XI , which the casuals would violently revolt against, or utilize the leve/map style system that is in XIV. Where it can be locked to a group but force spawned.
I love that SE is working on openworld stuff, but OMFG abandon the GW2 dynamic event fate bs. It is just garbage.
Last edited by Jubez187; 07-08-2014 at 04:38 AM.
I like the way this system sounds. Looks like our world will
finally start to have some liveliness to it. Just gotta see how
they handle making mobs less zergfest.
My only complaint is that it looks like a lot of the gear added
by pvp and hunts is pretty low ilvl.
They really can't. There's no limit or class restrictions, and it's not instanced. The main reason why bosses are engaging is because of their instanced arena's. Interact with this item, protect this structure, fall of this map, hide behind this. It's going to be really hard to add any of that to an open world boss.
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