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  1. #101
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Icopico View Post
    Durability lost is just stupid,

    O wait, The whole durability itself is useless and stupid.

    It is stupid, but necessary evily stupid needed.
    (0)

  2. #102
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    I do not mind gear damge. I just feel 25% is to much. Especially considering how hard it is to get Exp. To get decent Exp. you have to hard things, that you almost know you will die at least once.
    (1)

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    8
    I don't mind the gear damage myself. I think it keeps the game in perspective. The way it was before, you would throw a leve at 5 stars, if you died oh well raise and run back in. Now it makes you think before you just rush in. It seems a little high but I would rather it be this then loss of SP
    (1)


    http://dymaxion.enjin.com/

  4. #104
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nightpanda2810 View Post
    I can no longer try dangerous things just for fun on my own. Not to mention only being able to put FIVE items in bazaar for repair at a time. Very annoying limitation.

    http://i4.photobucket.com/albums/y14...0-06-32-57.jpg
    Of course you can try dangerous tings on your own. You just need to learn to let go and take the hit if it comes.
    Repairing is cheap as hell, and easy, so what exactly are you on?
    (1)

  5. #105
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Return durability loss was implemented to add a sense of danger to dying.

    I think this is best, maybe reduce the amount to like 15-20% though. 4 deaths = full set of broken gear kind of sucks, but whatever.

    Dying and losing SP in this game would be really bad. *It is not setup for SP grind parties yet*
    Dying and losing all your money sucks. *No one wants to lose their gils*
    Dying and losing nothing is lame. *Makes it seem like its ok to die*

    Shouldn't you strive to be 100% successful in everything you do, especially in a video game? I do.
    (2)

    Vicious Linkshell
    www.viciouslinkshell.com

  6. #106
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    I just think 7% on every piece of gear you are wearing is a bit much. I think my character typically is wearing 11 pieces of equipment. That's a lot of durability loss lol. That's around 80% across all equipment if you add it all up for just one death.

    I don't mind a penalty, whatever. But now it seems like I spend an awful lot of time trying to get repairs. And now, I almost have to pay for repairs on every piece of gear before heading out of town if they are not at 100%, even if they are at a pretty good durability, just so I don't have to come all the way back to town when in the middle of doing something.
    (0)

  7. #107
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    The solution to all your problems:

    Stop dying



    now before you comment thats messed up to say, remember this, we got spoiled on no real death penalty before, so spoiled we got careless, alot of people still have that attitude and it needs to change

    be more careful, play like you care if you die now, otherwise, its your own fault for losing durability so much

  8. #108
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheVedis View Post
    The solution to all your problems:

    Stop dying



    now before you comment thats messed up to say, remember this, we got spoiled on no real death penalty before, so spoiled we got careless, alot of people still have that attitude and it needs to change

    be more careful, play like you care if you die now, otherwise, its your own fault for losing durability so much

    Gosh would you look at the attitude of people in this thread?

    Durability loss can work, but SE has this habit of bloating costs to a ridiculous amount. Look at weapons and armor at NPCs both in this game and XI, incredibly bloated costs for very mediocre items. It makes no sense. Repair costs make no sense as well, and I don't understand this romance SE has with crafting. It's over the top.

    They didn't think the system through and it's just causing frustration to players. It needs to be revisited.
    (0)

  9. #109
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Souljacker View Post
    Gosh would you look at the attitude of people in this thread?

    Durability loss can work, but SE has this habit of bloating costs to a ridiculous amount. Look at weapons and armor at NPCs both in this game and XI, incredibly bloated costs for very mediocre items. It makes no sense. Repair costs make no sense as well, and I don't understand this romance SE has with crafting. It's over the top.

    They didn't think the system through and it's just causing frustration to players. It needs to be revisited.
    the frustration is caused by the players themselves though, it has nothing to do with the system

    fact is alot of players do not want to adapt to changes

    they still go into fights balls to the wall not caring if they die
    this is what caused people to demand more of a death penalty

    so they gave one to us, and players still go in fighting the same way insetad of being more careful or smart about it


    mobs too strong? fight something lower

    solo players should not be fighting the same mobs that it takes groups of people to kill


    there are tons of factors in this, but the main one is people need to adapt, and care if they die or not

    so dont die, its your job to try to not die, not SEs job to make it so you dont throw a fit when you do

  10. #110
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    This is sapping all the fun out of the game for me right now. I imagine I will adjust, but /sigh this is getting too hardcore for my casual butt. :S
    (1)

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