Quote Originally Posted by Jaide View Post
Here's my personal story - tried out the 45+ dungeon for a day and when I was finished all of my gear was at 0%. The next day I spent over seven hours waiting around in Uldah for all of my gear to get repaired. I offered appropriate dark matter or up to 5k for rewards, and shouted for assistance every 5-10 minutes or so.

Maybe it's just me, but going out and fighting to get back SP from an exp loss death penalty would have taken less time and been a hell of a lot more fun than wasting all my play time standing around in town. The repair NPC won't repair jewelry and was charging up to 30k per item, which is still far too much for a 75% repair.

Maybe the solution is to reduce or remove the penalty for special events like the instanced raids. I rarely die on normal content, but things like this that are meant to take you many tries to clear are just punishing with the current system unless you have every craft at a decent level. I know in certain FFXI events the exp loss penalty was waived.
I completely agree! I've been doing the 45 dungeon since it came out pretty much non~stop. I shudder to even think about how much I've shelled out for repairs @ 7-8 k each. I wont low ball the crafters, but trying to get someone to repair my stuff is a pain sometimes.