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  1. #1
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    So you prefer to loose something that (Could have) taken people a good chunk of time to attain, as compaired to something that anyone can get fixed in a rather short period of time?

    Different strokes I guess.
    To me it's less hassle. Especially since, for example, dungeon mobs yield SP. I play enough with friends that the experience loss wouldn't matter; it'd come back without trying.
    (1)

  2. #2
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Altano View Post
    To me it's less hassle. Especially since, for example, dungeon mobs yield SP. I play enough with friends that the experience loss wouldn't matter; it'd come back without trying.
    I always looked at it from this perspective:

    1. I'm leveling up and gaining xp far more than I'm dying and losing it - and in much greater amounts.
    2. I typically go a week or longer without dying... Getting back the lost xp for the odd death might take a couple hours tops.
    3. If I'm with a group where folks are making careless mistakes and getting us killed, I'm not going to be sticking around with that group beyond one or two deaths.
    4. A couple hours, tops, to get back lost xp in a game that I have already spent and/or likely will spend hundreds of hours, over the course of many months overall is a drop in the bucket. It's xp. You get it back.
    5. If someone is dying so often that they're spending more time getting back lost xp than they are moving forward, they're doing something very, very wrong.
    6. If someone knows they're going to be penalized for failure, and the idea of being penalized is *that* severe to them... then maybe they should re-evaluate the wisdom of undertaking unnecessarily dangerous tasks in the first place. Get help. Level up more and do it when it's safer.

    I've seen people give some really exaggerated claims of "losing days of effort". Either those people are leveling *extremely* slowly, even by casual standards, are repeatedly making very dumb mistakes, or they're grossly exaggerating for more impact. Even in Lineage 2's "hey day", when xp loss for dying made XI's look like a slap on the wrist, it never took "days" to get it back.

    I personally prefer xp loss over gear damage for one reason... at least with xp loss, getting it back involves actually being out fighting stuff, doing quests, etc. Gear repair potentially means having to stop what I'm doing, go back to town or try to seek out someone to make the repairs for me... I'd much rather be out getting the xp back during that time. That's just me, though.
    (2)
    Last edited by Preypacer; 07-25-2011 at 04:51 AM.