I really don't want xp loss back, but as it is durability loss isn't too hot either. It sucks having to track down a crafter just to get your gear to 100%, and it sucks as a crafter too since the skill I get from repairing is completely negligible but it still costs reagents to make a repair. Repairing every single piece of armor I was wearing after a couple of deaths yesterday gave me about the same skill as a single material synth, so I don't think anyone's benefiting from the system the way it is except opportunistic crafters (not a very large amount of people).

I'd rather just be able to full repair at an npc for the current, fairly high prices, or have a player try to repair with no reagents involved for free. They can still get paid for the service, but no one has to waste valuable inventory space keeping dark matter handy.

The system is a vast improvement over what it was, but still not optimal in my opinion.