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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    8
    I don't mind the gear damage myself. I think it keeps the game in perspective. The way it was before, you would throw a leve at 5 stars, if you died oh well raise and run back in. Now it makes you think before you just rush in. It seems a little high but I would rather it be this then loss of SP
    (1)


    http://dymaxion.enjin.com/

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nightpanda2810 View Post
    I can no longer try dangerous things just for fun on my own. Not to mention only being able to put FIVE items in bazaar for repair at a time. Very annoying limitation.

    http://i4.photobucket.com/albums/y14...0-06-32-57.jpg
    Of course you can try dangerous tings on your own. You just need to learn to let go and take the hit if it comes.
    Repairing is cheap as hell, and easy, so what exactly are you on?
    (1)

  3. #3
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Return durability loss was implemented to add a sense of danger to dying.

    I think this is best, maybe reduce the amount to like 15-20% though. 4 deaths = full set of broken gear kind of sucks, but whatever.

    Dying and losing SP in this game would be really bad. *It is not setup for SP grind parties yet*
    Dying and losing all your money sucks. *No one wants to lose their gils*
    Dying and losing nothing is lame. *Makes it seem like its ok to die*

    Shouldn't you strive to be 100% successful in everything you do, especially in a video game? I do.
    (2)

    Vicious Linkshell
    www.viciouslinkshell.com

  4. #4
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    I just think 7% on every piece of gear you are wearing is a bit much. I think my character typically is wearing 11 pieces of equipment. That's a lot of durability loss lol. That's around 80% across all equipment if you add it all up for just one death.

    I don't mind a penalty, whatever. But now it seems like I spend an awful lot of time trying to get repairs. And now, I almost have to pay for repairs on every piece of gear before heading out of town if they are not at 100%, even if they are at a pretty good durability, just so I don't have to come all the way back to town when in the middle of doing something.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    The solution to all your problems:

    Stop dying



    now before you comment thats messed up to say, remember this, we got spoiled on no real death penalty before, so spoiled we got careless, alot of people still have that attitude and it needs to change

    be more careful, play like you care if you die now, otherwise, its your own fault for losing durability so much

  6. #6
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheVedis View Post
    The solution to all your problems:

    Stop dying



    now before you comment thats messed up to say, remember this, we got spoiled on no real death penalty before, so spoiled we got careless, alot of people still have that attitude and it needs to change

    be more careful, play like you care if you die now, otherwise, its your own fault for losing durability so much

    Gosh would you look at the attitude of people in this thread?

    Durability loss can work, but SE has this habit of bloating costs to a ridiculous amount. Look at weapons and armor at NPCs both in this game and XI, incredibly bloated costs for very mediocre items. It makes no sense. Repair costs make no sense as well, and I don't understand this romance SE has with crafting. It's over the top.

    They didn't think the system through and it's just causing frustration to players. It needs to be revisited.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Souljacker View Post
    Gosh would you look at the attitude of people in this thread?

    Durability loss can work, but SE has this habit of bloating costs to a ridiculous amount. Look at weapons and armor at NPCs both in this game and XI, incredibly bloated costs for very mediocre items. It makes no sense. Repair costs make no sense as well, and I don't understand this romance SE has with crafting. It's over the top.

    They didn't think the system through and it's just causing frustration to players. It needs to be revisited.
    the frustration is caused by the players themselves though, it has nothing to do with the system

    fact is alot of players do not want to adapt to changes

    they still go into fights balls to the wall not caring if they die
    this is what caused people to demand more of a death penalty

    so they gave one to us, and players still go in fighting the same way insetad of being more careful or smart about it


    mobs too strong? fight something lower

    solo players should not be fighting the same mobs that it takes groups of people to kill


    there are tons of factors in this, but the main one is people need to adapt, and care if they die or not

    so dont die, its your job to try to not die, not SEs job to make it so you dont throw a fit when you do

  8. #8
    Player
    Zane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Zane Gall
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TheVedis View Post
    the frustration is caused by the players themselves though, it has nothing to do with the system

    fact is alot of players do not want to adapt to changes

    they still go into fights balls to the wall not caring if they die
    this is what caused people to demand more of a death penalty

    so they gave one to us, and players still go in fighting the same way insetad of being more careful or smart about it


    mobs too strong? fight something lower

    solo players should not be fighting the same mobs that it takes groups of people to kill


    there are tons of factors in this, but the main one is people need to adapt, and care if they die or not

    so dont die, its your job to try to not die, not SEs job to make it so you dont throw a fit when you do
    This has very, very little to do with people taking on enemies that they shouldn't and it has absolutely nothing to do with party play. This issue has everything to do with the player that diligently logs on every reset to do their 8 leves, does them solo, and then logs off.

    Durability loss on return isn't a huge problem for people that are already rank 50, or have a linkshell full of friends, or even a static to do their leves in. It's for people who can't raise them self because they're dead. In my post I gave a list of several leves which when done on 1 star difficulty, 3 - 4 levels ABOVE the recommended rank will get you killed, and killed several times no matter how good of a player you are. Now, I'm not the best or greatest player that ever lived, but I do know that I am pretty good, and I die to these problem leves all the time.

    Now, I don't mean to make assumptions, but unless you have leveled entirely off of leves, from 1 - 50, completely solo with no outside help from any one I don't think you can make the connection as to just how bad this is hurting us solo players. If you haven't, I challenge you to level a class from 1 to 50 solo, entirely on leves, and if you can still tell us that gear damage on return isn't an issue, then I will concede my point.

    Again, for the rest of the game, this punishment might be alright. But the main argument I'm seeing from people posting here is that they cannot solo their leves any more. When the development team is touting that they are trying to make the game accessible to all play styles and take away the very heart and soul, bread and butter of the solo player, well, I think you can see where we might be a little upset.

    How upset would you have been if Darkhold had a 36 hour lockout period upon clearing it or wiping 3 times? You would be upset. It would be a poor design choice, absolutely stupid, and do nothing but hinder any chance at end-game progression within this game. I'm sure some people would quit. Well, to us, making leves nigh un-soloable is our 36 hour lock out on Darkhold.
    (2)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by TheVedis View Post
    The solution to all your problems:

    Stop dying



    now before you comment thats messed up to say, remember this, we got spoiled on no real death penalty before, so spoiled we got careless, alot of people still have that attitude and it needs to change

    be more careful, play like you care if you die now, otherwise, its your own fault for losing durability so much
    This^^ And/Or stop being such a "Cricket" player and ask for a raise when you're down xD Being anti social Helps no-one, there's no reason to whine^^ Most people have raise now :P
    (2)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  10. #10
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    This is sapping all the fun out of the game for me right now. I imagine I will adjust, but /sigh this is getting too hardcore for my casual butt. :S
    (1)

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