Quote Originally Posted by OmegaSinX View Post
Just putting the thought out there that some of the skills need to be addressed.
What you first need to consider is that it's pretty obvious that the devs do no intend for every single CC ability to be equally useful or even useful to all classes/job. On top of this, they do not intend for every class to get the same benefits from their CC list.

PLD just gets Stoneskin and Foresight while WAR gets Conv, Featherfoot, Provoke, Second Wind, Mantra, Awareness, and Internal Release because PLD gets pretty much all of its needed functionality from GLA. The PLD CC options are weak because PLD doesn't *need* stronger/more useful options (because it fulfills all of the fundamental requirements for being a fully functional tank in a smaller number of abilities than WAR does).

SE will figure out ways to balance things if they do rework cross class. Kinda like back in 2.1.
The only CC abilities changes in 2.1 that had anything to do with balance were there to weaken certain jobs that were getting greater benefit out of those CC abilities than the devs intended. Internal Release and B4B has their CC values reduced because they were too strong as CCs; Thunder got turned into a THM/BLM exclusive because it was too strong of an attack to be allowed to use as a CC; Blizz II was given to replace it, but it was nerfed into oblivion to make up for it; Virus got the Antibody debuff so that there wasn't any value in stacking a bunch of Viruses into the group.

Hell, Mercy Stroke had its CD reduced *but that only applied as class ability* so it's not like it was made any better as a CC ability whatsoever.

The devs have pretty well explicitly shown that they do not want CC abilities to be particularly strong. Every change they have made to them has made them *weaker*, not stronger.

Now, if you want to argue that the devs will rebalance *entire classes* around getting stronger CD suites, you're basically asking the devs to do a metric shitton of work just to keep things exactly where they are right now. The classes are damned well balanced as is. You're asking for the devs to mess with that balance because you don't like that some of the *cross-class* options are basically worthless and are further asking that the devs buff them and reduce the effectiveness of the native abilities of the class to compensate (since where else are the devs going to draw off some of the effectiveness?).

The CC abilities are, honestly, fine where they are. They're not a major decision for anyone in the least. There are 2-3 "must have" options for each class (and the only time it's really "must have" is in the case of WAR, where a major part of their total CD suite, Conv, and a required function for a tank class, Provoke, are cross class), but, beyond that, they're minor benefits that are nowhere near required, which is how it *should* be.