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  1. #1
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Souljacker View Post
    Maybe that's what it is then. I don't tend to zoom in very far - but anyway my point was he had to unlock it to have it open up in the duty finder so using "wow I just discovered where this dungeon is that I have been running forever" is a bit unfair. That he forgot it is understandable - 99% of the quests in this game are completely forgettable - but that's no reason to take out Aetherytes.
    You got it ^^

    Well while I do agree that removing aetheryte won't solve the problem, it is true that for a world of this size, having THAT many aetheryte is a bit overkill x3

    For example, costa del sol/wineport... Was it really necessary to have two aetheryte in the same map?
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    Last edited by Phyllo; 07-08-2014 at 05:49 AM.

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Phyllo View Post
    ...For example, costa del sol/wineport... Was it really necessary to have two aetheryte in the same map?
    I don't think above is a good example, those 2 places are splitted and you need to use the "boat" if not teleport.

    Moreover, there are many quests triggered at Costa, many guild-leve(also for craft) there, and it was the popular FATE lv up gathering place.
    Wineport was the gathering point of CoB and I think no one will doubt there should have an aetheryte previously.

    In general, it is reasoneable that every big town has an aetheryte, every RPG have similar concept ^^;
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