Quote Originally Posted by Noshpan View Post
passing others while traveling does not create immersion, nor does it foster any form of a community.
It's a small part of a larger thing.

Community in MMOs normally fosters around hardships, tasks that prove to be painfull for a single player to preform (Leveling, dungeons, hunting, gathering, traversing dangerous areas) What this game has done is it's streamlined every game mechanics to allow a guy to walk into it by himself without needing to know anyone.

Travel the world? - Teleport instead
Danger? - What danger?
Dungeons - Let me just que up for that.

Any aspect of the game asides the one that actually do take a well formed team to complete (The most final content you can reach) has been streamlined to death and the need of a community is therefore crushed. Even the endgame content turns out to be a negative impact on community building with weekly lockouts and caps on how much you can accomplish in a week. Nobody wants to be in a community where it has to be divided into 8 man groups.