Don't use aetherytes if you don't like them. I don't understand why anyone would suggest pissing off the majority of the player base when they can already do what they want. You don't improve the game by removing quality of life features.
Don't use aetherytes if you don't like them. I don't understand why anyone would suggest pissing off the majority of the player base when they can already do what they want. You don't improve the game by removing quality of life features.
Removing aetherytes will not make the world larger. Teleporting to new zones is fine the way it is now but I think the problem is the features in each zone are too close together. Where's the adventure in getting from point A to point B? I'd like to see more "untamed wilderness" that actually has dangers to it, no matter what level. Hopefully, things will be designed around a lvl 50 adventurer in the future.
The other thing that really shrinks the maps for me are invisible barriers. Nothing says I'm enclosed in a 1-way map more than letting my character run into an invisible barrier from entrance to exit, whether it's a rock I can't hop over or a great scene (Costa) that I can't go out into. I want the dangers of the environment to decide where I can go.
If they get removed, I'm comin' for ya, OP.
Also, the world IS tiny.
In my opinion, the world feels tiny because there isn't much to do in it. Most of the content you just queue up for and there is no reason to actually go to the location and start it there. There no open world content outside of FATEs (which are forced on us), treasure maps, and soon monster hunts. All are steps in the right direction, of course, but right now the amount of open word content makes Eorzea feel...tiny.
Simply removing aetherytes or making bigger zones won't fix the larger issue at hand. Hell, they could have 20 aetherytes per zone, but if open world content was done right, the world would still feel large and alive. I love that each patch adds a bit more to open world content; 2.1 introduced maps, 2.2 (2.28 is still part of it, imo) gave us sightseeing logs, and 2.3 will give us monster hunts. This stuff is all great, but I wish we could get open world content that doesn't have to be initiated. Maybe special FATEs that don't pop up on the map and reward cool vanity gear, NPC quests that also dont appear on the map and yield special rewards, and loosening up on the invisible walls would be great....let people plunge to their death if they want to, lol. Jump puzzles would also be a great optional open world content activity. Even offering lore books or bestiary entries hidden through the world for us to collect would be fantastic.
Last edited by KamikazeMan; 07-07-2014 at 06:49 AM.
The problem I see is one more of content placement rather than zone size. How often do you go to such places as the Burning Wall in Eastern Thanalan, the Spriggan Dig in Central Shroud, or Monument Tower in Coerthus?
A few zones (South Shroud and Western La Noscea) may also have to many Aetherytes (Do we really need Camp Tranquil and Swiftperch?), but most zones are good with the one they have.
this thread was mentioned before.
Couldn't you just ignore the aetheryte crystals and go with your mount? I personally like having both options instead of just one; specially when I have to check on fates for my books.
More content is needed in the open world. At the moment locations feels empty because most of all duties are aimed towards players with little time to play so there's not alot to do which would gather people. Personally, I would prefer to spend a whole session running around fighting monsters in a party on my server, whether it be for exp or a type of currency, I miss that social aspect of older MMOs. Looking forward to Hunts though.
Or you could not use them.
Camp Tranquill has an aetheryte since 1.0
If there need an aetheryte to go, then the another one in south shroud.
And the one in aleport should be placed to camp skull valley.
Also the one in wineport need to go. The one at costa de sol is enough for the whole zone.
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