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  1. #41
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Don't use aetherytes if you don't like them. I don't understand why anyone would suggest pissing off the majority of the player base when they can already do what they want. You don't improve the game by removing quality of life features.
    (6)

  2. #42
    Player
    Fizzy's Avatar
    Join Date
    Mar 2014
    Posts
    81
    Character
    Fizzy Grumblebelly
    World
    Malboro
    Main Class
    Archer Lv 60
    Removing aetherytes will not make the world larger. Teleporting to new zones is fine the way it is now but I think the problem is the features in each zone are too close together. Where's the adventure in getting from point A to point B? I'd like to see more "untamed wilderness" that actually has dangers to it, no matter what level. Hopefully, things will be designed around a lvl 50 adventurer in the future.

    The other thing that really shrinks the maps for me are invisible barriers. Nothing says I'm enclosed in a 1-way map more than letting my character run into an invisible barrier from entrance to exit, whether it's a rock I can't hop over or a great scene (Costa) that I can't go out into. I want the dangers of the environment to decide where I can go.
    (3)

  3. #43
    Player
    Kyoskai's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Kyoskai Darklaw
    World
    Ultros
    Main Class
    Marauder Lv 50
    If they get removed, I'm comin' for ya, OP.
    Also, the world IS tiny.
    (0)

  4. #44
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    In my opinion, the world feels tiny because there isn't much to do in it. Most of the content you just queue up for and there is no reason to actually go to the location and start it there. There no open world content outside of FATEs (which are forced on us), treasure maps, and soon monster hunts. All are steps in the right direction, of course, but right now the amount of open word content makes Eorzea feel...tiny.

    Simply removing aetherytes or making bigger zones won't fix the larger issue at hand. Hell, they could have 20 aetherytes per zone, but if open world content was done right, the world would still feel large and alive. I love that each patch adds a bit more to open world content; 2.1 introduced maps, 2.2 (2.28 is still part of it, imo) gave us sightseeing logs, and 2.3 will give us monster hunts. This stuff is all great, but I wish we could get open world content that doesn't have to be initiated. Maybe special FATEs that don't pop up on the map and reward cool vanity gear, NPC quests that also dont appear on the map and yield special rewards, and loosening up on the invisible walls would be great....let people plunge to their death if they want to, lol. Jump puzzles would also be a great optional open world content activity. Even offering lore books or bestiary entries hidden through the world for us to collect would be fantastic.
    (3)
    Last edited by KamikazeMan; 07-07-2014 at 06:49 AM.

  5. #45
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The problem I see is one more of content placement rather than zone size. How often do you go to such places as the Burning Wall in Eastern Thanalan, the Spriggan Dig in Central Shroud, or Monument Tower in Coerthus?

    A few zones (South Shroud and Western La Noscea) may also have to many Aetherytes (Do we really need Camp Tranquil and Swiftperch?), but most zones are good with the one they have.
    (2)

  6. #46
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    this thread was mentioned before.
    (0)

  7. #47
    Player
    ShinigamiZero's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Kannagi Rin
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Couldn't you just ignore the aetheryte crystals and go with your mount? I personally like having both options instead of just one; specially when I have to check on fates for my books.
    (0)

  8. #48
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    More content is needed in the open world. At the moment locations feels empty because most of all duties are aimed towards players with little time to play so there's not alot to do which would gather people. Personally, I would prefer to spend a whole session running around fighting monsters in a party on my server, whether it be for exp or a type of currency, I miss that social aspect of older MMOs. Looking forward to Hunts though.
    (1)

  9. #49
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Or you could not use them.
    (0)

  10. #50
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    A few zones (South Shroud and Western La Noscea) may also have to many Aetherytes (Do we really need Camp Tranquil and Swiftperch?), but most zones are good with the one they have.
    Camp Tranquill has an aetheryte since 1.0
    If there need an aetheryte to go, then the another one in south shroud.
    And the one in aleport should be placed to camp skull valley.
    Also the one in wineport need to go. The one at costa de sol is enough for the whole zone.
    (0)

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