I know that the dungeon markers will say "Dungeon" if your map is zoomed very far out. The closer you zoom into the area, the names show up.I swear sometimes I think I must be playing a completely different game because I am 100% certain that at one point these blue thingys just said "dungeon" until I discovered them but you're right - every single one of them even on my alts is now fully labelled with the correct name.
I'm just going to give up because clearly I am in some other world.
I LIKE the fence. I get 2 groups to laugh at then.
Maybe that's what it is then. I don't tend to zoom in very far - but anyway my point was he had to unlock it to have it open up in the duty finder so using "wow I just discovered where this dungeon is that I have been running forever" is a bit unfair. That he forgot it is understandable - 99% of the quests in this game are completely forgettable - but that's no reason to take out Aetherytes.
You got it ^^Maybe that's what it is then. I don't tend to zoom in very far - but anyway my point was he had to unlock it to have it open up in the duty finder so using "wow I just discovered where this dungeon is that I have been running forever" is a bit unfair. That he forgot it is understandable - 99% of the quests in this game are completely forgettable - but that's no reason to take out Aetherytes.
Well while I do agree that removing aetheryte won't solve the problem, it is true that for a world of this size, having THAT many aetheryte is a bit overkill x3
For example, costa del sol/wineport... Was it really necessary to have two aetheryte in the same map?
Last edited by Phyllo; 07-08-2014 at 05:49 AM.
I like the idea of making zones bigger. But making them bigger means adding new content. We can't simply add parts to the existing zone with no content. That means only a small percentage would bother visiting it. Not many people are explorers. My suggestion would be to merge zones. Basically take out the zonelines. Make the Thanalans, La Nosceas, and Shrouds all individual zones.
On the subject of fast travel. Those of you who wish to see less of it have to understand something. We've all heard of the quote, "The Journey is the Destination." With that said.. if we remove all or some of the Aetheryte Crystals. What would be the journey in this case? Its an arbitrary time sink. Running from Point A to Point B has no purpose unless there is something to do along the way.
Lets remember that we're playing a game. How much fun would Super Mario Bros be if after beating a level you had a 2 minute walk to the next stage that had no purposeful jumps to make or enemies to defeat/avoid. Just a straight stretch with a slightly interesting background? The game would have lost much of its appeal if it did that. Just like FFXIV would if we did it here.
The original Everquest was well known for its lack of fast travel. It had teleports, but only two classes could use them and pretty much only after visiting the place at hand to purchase the proper spell. But EQ had quite a bit of content between zones. Also it wasn't unheard of for players to travel somewhere, bind there, and then not leave the area for hours or days as they work on the local area. So while it took a while to get somewhere... you didn't have a reason to travel much in a single play session.
So for a minimal fast travel system to work in FFXIV would take a major undertaking to make work. It can be done. Its not impossible. But with the current system as it is, far reaching changes have to be made. Because lets face it. We want to play the game, not look at it as we make runs from one quest area to the other.
Player
What world? Limsa, North Shroud, and Reverent's Toll? The duty finder window doesn't take up THAT much space.
Choosing not to use the aetherites is like choosing to be Amish in today's modern world. alternativel I wish SE would make some future zones that are bigger and require mounts to get across.
"There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."
I remember in XII that there were hidden paths that can only be used on mounts (read: Chocobos). Maybe SE could do something similar and use it to go to other areas or as shortcuts for fate grinding.
XD Run around in Coerthas more, try to do every fate that pops~ I think you'll be asking for more of them.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.