Couldn't you just ignore the aetheryte crystals and go with your mount? I personally like having both options instead of just one; specially when I have to check on fates for my books.
Couldn't you just ignore the aetheryte crystals and go with your mount? I personally like having both options instead of just one; specially when I have to check on fates for my books.
More content is needed in the open world. At the moment locations feels empty because most of all duties are aimed towards players with little time to play so there's not alot to do which would gather people. Personally, I would prefer to spend a whole session running around fighting monsters in a party on my server, whether it be for exp or a type of currency, I miss that social aspect of older MMOs. Looking forward to Hunts though.
Or you could not use them.
For every person repeating the same thing "Don't use them".
You are missing the point.
The point is, coming across other people while traveling builds immersion and community.
Which this game has none of (do to a number of factors).
I think there just needs to be a better balance between ease of playing and a structure that develops and fosters a community.
Thank you, drive through.
And you're completely erasing all the players who don't have time to waste with "immersion and community".For every person repeating the same thing "Don't use them".
You are missing the point.
The point is, coming across other people while traveling builds immersion and community.
Which this game has none of (do to a number of factors).
I think there just needs to be a better balance between ease of playing and a structure that develops and fosters a community.
Thank you, drive through.
A lot of players have had their fill of "immersion and community". Please respect that.
(FYI, I travel by mount a lot of time when I want "immersion" or just to be langorious)
Last edited by RakaMaimhov; 07-07-2014 at 09:30 AM.
Immersion and community are still play styles which might not cater to everyone, therefore bringing it back to the point. Don't like them, don't use them. It's that simple.For every person repeating the same thing "Don't use them".
You are missing the point.
The point is, coming across other people while traveling builds immersion and community.
Which this game has none of (do to a number of factors).
I think there just needs to be a better balance between ease of playing and a structure that develops and fosters a community.
Thank you, drive through.
Speaking from personal experience, passing others while traveling does not create immersion, nor does it foster any form of a community. I've been playing MMOs on and off since Ruins of Kunark launched for EverQuest in 2000. During that time, I've not made a single friend, or formed any sort of bond over someone I happened to pass by as I was running (or riding a mount) to a destination.For every person repeating the same thing "Don't use them".
You are missing the point.
The point is, coming across other people while traveling builds immersion and community.
Which this game has none of (do to a number of factors).
I think there just needs to be a better balance between ease of playing and a structure that develops and fosters a community.
Thank you, drive through.
I LIKE the fence. I get 2 groups to laugh at then.
It's a small part of a larger thing.
Community in MMOs normally fosters around hardships, tasks that prove to be painfull for a single player to preform (Leveling, dungeons, hunting, gathering, traversing dangerous areas) What this game has done is it's streamlined every game mechanics to allow a guy to walk into it by himself without needing to know anyone.
Travel the world? - Teleport instead
Danger? - What danger?
Dungeons - Let me just que up for that.
Any aspect of the game asides the one that actually do take a well formed team to complete (The most final content you can reach) has been streamlined to death and the need of a community is therefore crushed. Even the endgame content turns out to be a negative impact on community building with weekly lockouts and caps on how much you can accomplish in a week. Nobody wants to be in a community where it has to be divided into 8 man groups.
The problem is much larger than the aether nodes themselves.
The world itself needs a reason to be traversed instead of skipped. I unfortunatly have to inform people often that this game is nearly 100% focused on instanced content and they have put the open world the created to no real use.
The only hope we have is if they have a shift in gameplay direction in the coming expansion pack, it's possible showing the current appearance of players burning themselves out on instanced and locked out content. You can only tell people how often they are allowed to have fun before they decide to pack up and go to a game that let's them play whenever/wherever with whoever they want.
If you will excuse me, I'm going to be purposely obtuse for a moment. I disagree. The world is, in fact, quite enormous. The Eorzea that we inhabit is a small portion of a small island in a small archipelago, situated in a moderately sized continent on an earth sized planet. If anything, the relatively confined nature of the currently accessible portion of the world only goes to further illustrate how massive the world actually is. The Garlean Empire, by all accounts, spans 2 to 4 times again as much space, and is far from holding the entire world. A few expansions down the road, and I doubt you will be able to say the world is too small.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.