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  1. #11
    Player

    Join Date
    Mar 2011
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    71
    Quote Originally Posted by Viridiana View Post
    So, just so I'm clear, this is your proposed chain of events:

    1. ARC can avoid the damage and keep doing dps, which makes ARC preferable.
    2. Instead stepping back to avoid the AoE, just eat the AoE as melee.
    3. After eating the AoE, stop damage to heal self.
    4. Meanwhile, ARC is still plugging away at DPS (better DPS, even) and not taking damage.

    So, how the hell does that make sense, again?
    I think you're being kind of negative here... I guess if you don't even want to TRY to do any instances or NMs, it's your choice. But for now, this is pretty much the most viable thing you can do as a melee class. The other option is to try to time it so you run out of the AoE and run back in. I don't think archers need to be the kings of damage anyways, necessarily. Because I'm not higher ranked, and haven't played 1.18 enough to get a good feel for the changes, this is my best advice.

    So adapt, switch classes, or wait for 1.19 to play again.
    (1)

  2. #12
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MeowyWowie View Post
    Fixed.

    Seriously. Ogre can be killed without a single archer and without any damage sustained except for the tank. Inferno drop can be stunned, and everything else avoided. You never have to run away from anything aside from running from ghosts when they port.

    Manage your hate. Pay attention to the log. Pay attention to the ghosts. Stand in the right spots. And make sure everyone knows their role.

    The only difference between archers and melee DD is more exact positioning (very easy) and stunning (again, quite easy.)
    Whoa wait whoa.
    Stunning Inferno Drop?
    What are you using? Leg Sweep?
    (0)

    XI: Zeroblade, Titan Server

  3. #13
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    Whoa wait whoa.
    Stunning Inferno Drop?
    What are you using? Leg Sweep?
    Here's a hint: Every class can stun it. (And i don't mean with a certain skill that everyone can equip)

    Just try out different things and it will become extremely obvious.

    I'd prefer if people found things out by themselves, it's an accomplishment in its own right. But so many people are QQing about OP ARC and refusing to use other classes... I had to at least say that it can be stunned.

    Last thing we need is for SE to nerf the difficulty of the new dungeons because people find it too hard on anything but ARC. The difficulty is PERFECT SE. DON'T NERF IT!!!
    (3)

  4. #14
    Player
    Reivur's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Reivur Arygris
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by LuxLex View Post
    Except, as melee, when you step back, you are not dealing damage, thus lowering your DPS and making archers more desirable.

    As for curing yourself - either you are using TP abilities to do so (thus lowering your DPS) or being an MP sponge. You won't have enough mp yourself for more than a couple cures (unless you're going to disengage, lowering your DPS) and more people needing to be healed means that you need more healers (or your whole group has to go slower and wait for MP if you don't all just wipe).
    The irony is the stamina bar solved that problem. You blew your stamina, could back up, heal yourself, and your stamina bar would fill up while evading and you wouldn't lose DPS and have it ready to burst in a series of attacks-- unless you took more than 8 seconds or so.

    Too bad people wanted auto attack out of sheer laziness or just to emulate an aspect of XI for no particular reason. That really helped melee a lot. Except that it didn't.
    (3)

  5. #15
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by KalaKenshu View Post
    I think you're being kind of negative here... I guess if you don't even want to TRY to do any instances or NMs, it's your choice. But for now, this is pretty much the most viable thing you can do as a melee class. The other option is to try to time it so you run out of the AoE and run back in. I don't think archers need to be the kings of damage anyways, necessarily. Because I'm not higher ranked, and haven't played 1.18 enough to get a good feel for the changes, this is my best advice.

    So adapt, switch classes, or wait for 1.19 to play again.
    Actually just got done running the r50 dungeon with my LS. Had a blast doing it, too. Doesn't change the fact that your suggestion makes no sense. The fact is, you have three options on how to handle this.

    1. No incoming damage, <100% of maximum outgoing damage (melee that dodges)
    2. Significant incoming damage, 100% of maximum outgoing damage (melee that eats AoEs)
    3. No incoming damage, 100% of maximum outgoing damage (ranged DD)

    And, for some reason, you just suggested a fourth option:

    4. Significant incoming damage, <100% of maximum outgoing damage (melee that eats AoEs, then backs away to self-heal)

    Notwithstanding that option 3 is to the other options as Blade is to vampires, I'm seeing absolutely no upside to your suggestion whatsoever. None.
    (0)

  6. #16
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ilean View Post
    Pics or didn't happen.
    Will see if we can do a run without any ARC at all tomorrow. We do normally take some with us, not because of damage mitigation, but personal preference. Our melee DD do absolutely fine.
    (1)

  7. #17
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MeowyWowie View Post
    Will see if we can do a run without any ARC at all tomorrow. We do normally take some with us, not because of damage mitigation, but personal preference. Our melee DD do absolutely fine.
    As soon as you do the ogre once or twice, you should see how feasible it is to do the ogre as all melee DD. And I can confirm (without pics sadly) that Inferno drop can be interrupted. Just saw it happen not minutes ago
    (3)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by JayvirDeforte View Post
    As soon as you do the ogre once or twice, you should see how feasible it is to do the ogre as all melee DD. And I can confirm (without pics sadly) that Inferno drop can be interrupted. Just saw it happen not minutes ago
    Oh I've seen it a couple of times on ogre, but I wasn't able to replicate it.

    Just try out different things and it will become extremely obvious.
    And that's where the problem is. My LS suggested to go rank ARC up. And they don't seem interested in trying hard mode for us melee DD's benefit. This is what most of us are experiencing right now and I can't really blame them for doing it the most efficient way. I blame SE for their lack of vision.
    (3)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #19
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ilean View Post
    I blame SE for their lack of vision.
    Oh, they have vision. Sometimes I just wonder wth it is they see, though. . .
    (0)

  10. #20
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ilean View Post
    Oh I've seen it a couple of times on ogre, but I wasn't able to replicate it.



    And that's where the problem is. My LS suggested to go rank ARC up. And they don't seem interested in trying hard mode for us melee DD's benefit. This is what most of us are experiencing right now and I can't really blame them for doing it the most efficient way. I blame SE for their lack of vision.
    I can't see it taking more than 1 run to figure it out. Use an ability as he's readying Inferno Drop, if it interrupts it you got it, if not try something else. It doesn't require any "special" skill and you'll likely shoot yourself in the foot for not realizing it before.
    (0)

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