
As soon as you do the ogre once or twice, you should see how feasible it is to do the ogre as all melee DD. And I can confirm (without pics sadly) that Inferno drop can be interrupted. Just saw it happen not minutes ago

Ohhhhh burn on Ilean. Can I have a pic of you eating your words?
Liked. Solutions > Whining.Fixed.
Seriously. Ogre can be killed without a single archer and without any damage sustained except for the tank. Inferno drop can be stunned, and everything else avoided. You never have to run away from anything aside from running from ghosts when they port.
Manage your hate. Pay attention to the log. Pay attention to the ghosts. Stand in the right spots. And make sure everyone knows their role.
The only difference between archers and melee DD is more exact positioning (very easy) and stunning (again, quite easy.)
Not my problem what other people choose to believe. Obviously it can be done with melee, so the whole argument of SE designing content that excluded certain classes is now moot.



That's a good suggestion. Also it's true most melee are of a one track mind. If anything melee is the people on easy mode, not casters.
So basically what you are saying is 'lose damage on the boss by taking classes that will have to heal themselves to save healer mana, thereby ensuring that ARC will receive every dps party slot available'.
/THREAD
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