Quote Originally Posted by Granyala View Post
Heheh.. yeah... um.. about that

Looks okay until it hits Hamburg city... after that .. ugh.

First of all, latency wise these results aren't bad. Your RTT1, RTT2 and RTT3 to the destination ip are 109, 109 and 110ms. An average of 109. In other words, it takes just 109 ms for the sent signal to reach the server AND for the response to come back. A speed which is to be expected from a western European country.

The number of hops, being at 21, is relatively high. However, there do not appear to be any specific routing delays. Yes, there are some request time outs going on in between Hamburg and New York, but this is common. In order to prevent simplistic DDoS attacks such hubs often block simple ping and tracert commands. The signal sent to that server will simply be ignored.

So one thing is pretty certain in this case, latency is not what's hindering you. What might be is packet loss. That is more commonly an issue at home rather than within the actual route though. For example wireless networks being used rather than wired networks. Cheap routers being used. Etcetera. With a 100ms polling frequency on the FFXIV servers any form of packet loss is killing. If 2 packets in a row would be dropped, you're directly on a 300 ms delay.

Check for packet loss on pingtest.net. See if you get the wanted 0% score, or whether you reach anything higher than 0% (unacceptable for gaming). Also test it during moments you notice yourself to be lagging. Certain routers may be fine on letting packets through most of the time, however may instantly start dropping once a certain number of in- and outgoing connections are opened. If someone on the network opens up a torrent client, MMO launcher with p2p updating enabled, etc. this may instantly kill your performance.