Quote Originally Posted by ajx View Post
A lot of players make this mistake and rely on circles and animations instead of boss cast bars
That's the thing, this is the only game I know that requires everyone to depend on cast bars instead of the ACTUAL visual cues for them, and the only game I know in which abilities are not on sync. You get out in time as the enemy cast bar is finished, get back into the previous position immediately, then while being in the epicentre of the explosion/magic/slashing, you somehow evade all that. How does that make sense?

I know that this is both caused by the server-side client and the actual physical location of the servers but don't just brush it aside and start blaming players just cause.

Don't get me wrong, even with those, I can totally avoid them. But players shouldn't adapt to the game's shortcomings. Players should be adapting on ACTUAL mechanics, adapting to new enemies and new environments.