A lot of players make this mistake and rely on circles and animations instead of boss cast barsI live in middle europe as well and i have to say, as a healer, this game is unplayable. The delay in dungeons for example is unbearable, you can't trust the circles on the ground since you can run out just fine but will still get hit even though you were outside for more than 1 or 2 seconds.
That's the thing, this is the only game I know that requires everyone to depend on cast bars instead of the ACTUAL visual cues for them, and the only game I know in which abilities are not on sync. You get out in time as the enemy cast bar is finished, get back into the previous position immediately, then while being in the epicentre of the explosion/magic/slashing, you somehow evade all that. How does that make sense?
I know that this is both caused by the server-side client and the actual physical location of the servers but don't just brush it aside and start blaming players just cause.
Don't get me wrong, even with those, I can totally avoid them. But players shouldn't adapt to the game's shortcomings. Players should be adapting on ACTUAL mechanics, adapting to new enemies and new environments.
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