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  1. #41
    Player
    DarkLordCthulhu's Avatar
    Join Date
    Apr 2014
    Posts
    147
    Character
    Effy Stoneheart
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    I dont think sacred soil is a standalone spell. Succor healing is pathetic which is why SCH has SS. Both spells complement each other to increase mitigation on raid wide damage. Alone each spell, while useful, is very underwhelming. This is why SS occasionally procs a free succor (as if SCHs had MP issues).

    Due its weak healing potency I dont really consider succor AoE heal. You're using that spell for the team wide galvanize effect. They should make succor AoE shield. No healing potency all shield. Instead of healing for 300 and shielding for 300, how about straight a 600 shield? It could have same adlo effect. Double shield and crit since theres no healing involved. Then parties would really be ****ed when they stacks SCHs tho lol...SCH actual AoE heal is our Eos' WD.
    (0)
    Last edited by DarkLordCthulhu; 07-08-2014 at 07:58 AM.

  2. #42
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    The problem about Sacred Soil isn't the spell being bad but the fact its utility is terribly outshined by the extreme usefulness of the insta 25% health recover bomb from lustrate.
    (1)

  3. #43
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DarkLordCthulhu View Post
    SCH actual AoE heal is our Eos' WD.
    Which is only up once every minute for 21 seconds. Succor has to have a healing component so that SCHs can actually do something to offset the damage that gets through when stuff inevitably breaks the Galvanize. You might think the healing is worthless, but it's there for a damned good reason.
    (0)

  4. #44
    Player
    Tyurru's Avatar
    Join Date
    Feb 2014
    Location
    Pudding
    Posts
    23
    Character
    Hakurei Reimu
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Succor cures 450-500 for me crit 700-800 (i108) but the healing aspect is not what makes succor, its the Glavanize. Its like saying "Medica II is a worthless spell to cure with".
    (0)

  5. #45
    Player
    sosowie's Avatar
    Join Date
    Nov 2012
    Posts
    19
    Character
    Pepinot Foret
    World
    Balmung
    Main Class
    Conjurer Lv 36
    Ok, n00b question alert:

    Is SS ever worth putting up for the MT instead of Lustrate? For example, if a tank is speed-running a dungeon and pulls multiple mobs, is there a point (i.e. number of mob threshold) where it's worth putting up SS?
    (0)

  6. #46
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    would sacred soil be broken if it had the same % as lustrate? 25%?
    (0)

  7. #47
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by sosowie View Post
    Is SS ever worth putting up for the MT instead of Lustrate?
    It depends upon how you want to define "worth it".

    Sacred Soil prevents damage. It's proactive and prevents the need to heal. Lustrate is a heal and, as such, only works when the target has taken damage (which could potentially kill them). If you're dealing with burst damage, even if Sacred Soil mitigates less than Lustrate heals, Sacred Soil can still be better if you wouldn't have been able to get Lustrate in before the tank died.

    If you want to talk straight healing equivalence, it depends entirely upon the hp of the tank. A tank with 7k hp is going to get 1750 healing out of Lustrate. To equal this contribution, 17500 damage needs to be thrown at everyone under the effects of Sacred Soil over the course of its 15 second duration (which is 1166.67 DPS). If your tank only has 5k hp, it'll get 1250 from Lustrate and you only need to have 12500 damage incoming (833.33 DPS). The simpler way to say this is that it's better to throw up Sacred Soil if your tank is taking enough damage that they would die if you didn't heal them for 6 seconds (7000 / 1166.67 = 6; 5000 / 833.33 = 6).

    When you add in extra targets, it gets a lot easier to hit the required damage to justify Sacred Soil's healing equivalence: in an 8 man group, with a 7k hp tank, everyone needs to have an average of 2187.5 damage thrown at them over the course of Sacred Soil's duration in order for it to contribute more than a Lustrate. At that gear level, that's basically an AoE that hits all of the non-tanks for roughly half of their hp.
    (2)

  8. #48
    Player
    sosowie's Avatar
    Join Date
    Nov 2012
    Posts
    19
    Character
    Pepinot Foret
    World
    Balmung
    Main Class
    Conjurer Lv 36
    Thanks for your reply.
    I define "worth it" as being equivalent to if not better than Lustrate in terms of hp mitigated vs healed.
    In concept, I understand how the math works. But in actual scenarios such as a MT speed-running a dungeon, it's hard to calculate. Hence my question about it's theoretical and practical use for mitigating damage for single targets. When is it "worth it"? For an expert level dungeon, is there a mob-threshold that's worthy of it's consideration? Or are there simply too many variables to consider that can't be properly determined beforehand, hence Lustrate is just a better option?
    (0)
    Last edited by sosowie; 07-08-2014 at 01:15 PM.

  9. #49
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    I don't understand why people always use Lustrate heals XXX amount, thus Sacred Soil must mitigate XXX amount to be worthwhile logic .

    Going by this logic, nobody should ever press the Stone Skin Button since Cure 2 heals more than what Stone Skin can mitigate and they cost the same amount of MP, unless you're a i40 WHM healing an i110 Tank .

    The main draw of mitigation is to prevent your tank from being outright killed in the span of 1~2 seconds, and since these situations are extremely rare (only final turn of coils IIRC), Lustrate will be better than Sacred Soil in many situation.

    The above statement an acceptable reason to say Lustrate >>>>Sacred Soil, but to say Lustrate >>>Sacred Soil because Lustrate heals more than what Sacred Soil can mitigate....just no.

    @sosowie

    I don't know the exact math you're looking for, but I do know that Shadow Flare costs no aetherflow stack, slows monsters attack speed by 5%, as well as deals damage to monsters, which in my book makes it far superior to Sacred Soil for mobby situations, since you can now use that extra stack to bane or lustrate your tank in an emergency.
    (0)
    Last edited by DreamWeaver; 07-08-2014 at 01:19 PM.

  10. #50
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    SS is fine the way it is. It's saved my ass so many times it's not even funny. Most recent time is when I was solo healing titan ex for the luls with a few friends(so proud of myself for being able to solo heal that with no echo as a scholar ^_^) stomps for example hit like 700 I think. 700 -10% ×8 is quite a bit. Enough to make the difference between losing some of your party or recovering.
    (2)

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