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  1. #11
    Player
    Tyurru's Avatar
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    Feb 2014
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    Character
    Hakurei Reimu
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Also keeping up a Shadow Flare full time will work out more beneficial to the party than wasting a Aetherflow charge on a subpar ability, In T8 never had a problem not using Soil when defensive goes off, succor before works fine and I'm able to lustate the tank right after whose about to be cleaved.
    In T9 only time I find it remotely good is before Mega Flare, souly because its idle time, my Aetherflow will recharge anyway but even then, you get 5 second period where you can heal up before being attacked again.

    Any the time Lustrate is not needed and I need to waste stacks >> Energy Drain added 850+ attack(My weapon is HA book), some MP back!

    What Seravi said is Lustrate will work out more beneficial for soil on single target, and there not much group Aoe where you need it currently.
    (1)

  2. #12
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    There is some really flawed logic in this thread. When you are progressing, you are almost always undergeared, which makes the mitigation from SS much more useful. All spells power fluctuates depending on gear and content, so saying that it isn't needed to survive mega flare isn't correct. After a certain gear level you may not need it to survive but using it so that the WHM has less healing to do to get caught up, so you can go ahead and get in some dps before the add drops is always going to be helpful so I don't think its usefulness falls through the floor. Mechanics like stomps on Titan, several leviathan mechanics, big mog ex aoe all benefit greatly from 10% reduction to the raid. This isn't saying they are "needed" or that it is always a strong spell but there are times like when you have a weaker healing partner that keeping your party from dipping too low is helpful and depending on how much you are doing content at a progression level definitely affects how you determine the strength of the spell.

    Ultimately my point wasn't that the friend mentioned wasn't pro because he wasn't using the spell but because if you are a "pro" healer you understand that all your spells have relative power levels depending on content, gear, and situation, and you never write a spell off completely in case you need it for even that one extremely rare corner case that it is the best choice.
    (3)
    Youtube Channel: http://www.youtube.com/c/PharazonGaming

  3. #13
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    The devs have addressed this issue by lowering the mana cost of Bio2 in the next patch.

    Please look forward to it.
    (1)

  4. #14
    Player
    Tyurru's Avatar
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    Feb 2014
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    Character
    Hakurei Reimu
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    The phase "All Pro SCH use SS" is where it went wrong, no all pro SCHs will use the time to dps, "All progressing SCHs" should be the term used, I've been playing SCH since release, I'm baby I wouldn't say I'm elite etc but I know when the right time to use everything is.
    (1)

  5. #15
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    If you didn't die within 0-5 seconds of the mitigated hit(s) in question and still wouldn't have died without it, Soil didn't really help. Titan is an especially bad example as you have anywhere from 3-10 GCDs before anyone but the tank takes unavoidable damage. Leviathan is only really valid if you are doing something very wrong in 2nd phase and, say, killing all 4 spumes at the same time while double Tidal Roar goes out (where Soil wouldn't save you, and not everybody will ever get in the bubble anyways). Megaflare and Mog EX, sure why not.

    Only time unavoidable damage is going to be a threat is if someone is padding their ilvl with, say, i90 accessories and i50 leftside+weapon. Which is a problem with the flat ilvl check in general and not mechanics/healers.

    You have to remember that for most hits, you are generally treating them as if they were unmitigated anyways. So Soil is generally only making you overheal more outside of the Megaflare and maybe Mog EX examples.
    (2)

  6. #16
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    -snip-
    The damage that can be saved and thus the globals required to recover the party to safe levels can all be spent on cleric stancing and dpsing. This is true for both yourself and the whm so I don't agree with the mentality that just because you have the extra globals that they should immediately be devoted to healing when it is reasonable that in preparation for stomps you cast succor, and SS (whispering dawn if using eos) and then the whm casts medica II. after those are up both can go into dps and move the fight along. Now all this changes based on the things I mentioned before like, skill, gear, etc. but ultimately there is more than one way to look at what you are gaining from SS, especially since what it gains you most often is time which can be used for several things, (healing, dps, positioning, not healing to help with adds etc).

    As for overhealing that only really applies if you do not know whether the other person is going to use SS. If I know that its going to be used (which in a static or fc group i should) then I will adjust my healing accordingly and utilize those globals in what may prove to be a more beneficial way. Again I want to make sure I'm clear that I acknowledge that SS has its weaknesses and may very well be the most variable power level of skill scholars have, but there is more depth to it than people are giving credit for.
    (2)
    Youtube Channel: http://www.youtube.com/c/PharazonGaming

  7. #17
    Player
    Tyurru's Avatar
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    Character
    Hakurei Reimu
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Titan is a low example, no offense but Medica II alone tops people off.
    Titan is a scripted fight, you know he only stops when he does X and Y, 1 Medica II would let your party full >> if people eat Weights, they suck you cant help them SS or no SS.
    If a Tank is low after stomps or big aoe >> lustrate, better use will in the long run do more good >> Less MP on having to double up curing, and Shadow Flare could be up doing dps!
    It doesn't come down to gear, it comes down to experience, pair of i70 healers done correctly could dps fine and cure fine without needing the use of SS.
    Saving cooldowns >> again only tank who uses them, Lustate will do more good.
    (0)

  8. #18
    Player
    Tyurru's Avatar
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    Feb 2014
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    Character
    Hakurei Reimu
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    T6 Spit >> Cure III everyone full, T6 Lazorz >> Medica II/Succor before if needs
    T7 >> No use for it at all I can think off, no aoe damage.
    Turn 8 >> Better to Lustrate the tank after defensive soil wont save him from 4-5k defensive + 3-4k followed cleave right after, only strong cures will, Shadow Flare helps even low end groups up full time as its a DPS race
    Turn 9 >> megaflare, sure why not? Ravens >> Lustate >> Shadow Flare up 100% the time, timed fight you WANT to skip phases.

    All you're high end content summed up

    Levi, SS wont save you if everything goes off at once; it really wont.
    Garuda/Ifrit >> No need for it, Energy Drains/Lustrates, even there 2hrs same as titans give time to be healed.
    Mog EX >> everyones too spread out, just help the dps, dps.
    (3)

  9. #19
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Donjo View Post
    ...
    i don't wanna be rude but...are you serious?
    first-i never said that my friend think SS is useless,i said that he don't use it and with that i meant that he can manage to heal everyone and keep them alive without using it
    second-I never said nothing about trying to be a different job so what's with the "trying to be a different one instead" ?
    third- you probably never played as SCH to understand why i'm so mad at this skill setup.
    fourth- 20% is not "overmitigation" is just a 10% buff over the actual 10%.Another thing, do you actually think that a 10% dmg reduction in raids is actually THAT usefull? once again if the party gets hit by "4000" it will only reduce 400 hp! Do you actually think that 400 is a great reduction? If you actually wanna know how "BIG" 400 is,try to stay with full hp(assuming you have 5k hp) and receive those 400 as dmg, yeah, no big deal you still have 4,600 hp maybe that will help you to understand a bit more.
    (0)

  10. #20
    Player
    Muahbec's Avatar
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    Jul 2014
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    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Pharazon View Post
    -snip-
    Hey Pharazon i'm a big fan of your videos and i learned a lot with them.

    But why does it seem that everyone hate the fact that SS needs a buff? you guys fight with everything you can to prevent that buff from happening, why? Most of the fights can be easily finished without it. Sadly SS is not a "really" useful ability since you can basically beat everything in the game without even missing it.
    Wasting 1 stack on SS is just useless knowing the fact that you can use a stack on Lustrate.
    SS is a "use because is pretty" type of ability. It deserves a buff.
    (0)

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