^yeah that'd be fine. Makes sense anyways.
^yeah that'd be fine. Makes sense anyways.
I feel like this needs to happen... silly restriction.
All the more important in the expansion!!!
Would be neat to look up and see meteor at the last boss for ST. Either that or they could just make the floor a reflective surface, that would look really cool.
As of right now, the zoom out is so weak, that you can't really see the whole animation effect of meteor. I remember seeing cool vids of them showing off meteor, and you could see the clouds, and meteor coming through. Only thing I ever see is a second or two before impact, not as cool as advertised!
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Last edited by Drako; 10-28-2014 at 11:19 AM.
While I can't say how XIV handles camera space, a lot of games have this problem due to math (college level math explanation below).
The most common way to define the camera space in games is by using 3 vectors: the up vector, the view vector, and a 3rd vector perpendicular to the other 2. The up vector is what it sounds like, it points straight up. The view vector is the vector in the direction the camera is pointing. The 3rd vector is created by getting the cross product of the view ad up vectors. The problem is when the view and up vectors are parallel (or close to it due to rounding errors) the cross product is a zero vector. Trying to use a zero vector to define a space is like trying to divide by zero, things break.
Consequently, programmers put in a limitation on how far an angle up you can view so the issue does't come up.
Looking straight up at Meteor would be sick!
Shameless bump aside...
Because the way you phrase it implies our CHARACTER looking upwards, not the CAMERA facing upwards, which is what you want. We can do one of them, not the other.
There's a blind spot if you look up, the sky looks like a circle, like you're inside a dome, but you can't see the middle of the top. It reminds me of runescape many years ago, where an NPC says something along the lines of "The sky doesn't exist, because we can't look up"
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