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  1. #1
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    What's wrong asking for esuna/leech after berserk ends though? It's not like I kick up a fuss or anything if I don't get it, it's a nice bonus if I do though. And I do get them from time to time during DR.
    But like I said, this came over from my HG / holmgang countdown macro. My healer friend once said she can toss an esuna for me if she knows when berserk is going to end, hence how this macro came about.
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  2. #2
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SokiYagami View Post
    What's wrong asking for esuna/leech after berserk ends though? It's not like I kick up a fuss or anything if I don't get it, it's a nice bonus if I do though. And I do get them from time to time during DR.
    But like I said, this came over from my HG / holmgang countdown macro. My healer friend once said she can toss an esuna for me if she knows when berserk is going to end, hence how this macro came about.
    It sounds like a good idea in concept, but I guess maybe it can be obnoxious in a long and hard fight with its rather short cooldown? Maybe the healer has to heal you and also deal with 2 DPS that just took some mechanics damage and it could put some stress when the macro goes off that much, so at that point, getting rid of your Pacification is last priority. It works well in dungeons and with calm healers, but doesn't really apply to everyone. I don't have a healer at lv 50 yet, so I can't really comment further on this. If I was healing, I would find that macro helpful, but again, it's different for everyone and their method of handling things.
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    Last edited by Odett; 07-08-2014 at 01:38 AM.

  3. #3
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Odett View Post
    It sounds like a good idea in concept...
    That does make sense, I have seen similar berserk macro when I run as a sch in DR a couple times before, which I find quite alright. I'll try to leech him off if I can, but I won't stress myself over it. Maybe some people will feel a need to with the presence of that macro? I guess I should re-consider if I should remove it then...
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  4. #4
    Player
    Serwrathim's Avatar
    Join Date
    May 2014
    Posts
    14
    Character
    Seraph Coveno'te
    World
    Mateus
    Main Class
    Lancer Lv 50
    Just a macro question:
    Is there a time loss if i pin a OGCD on top of a GCD just so i can see the CD but never use the /wait command?

    Obviously i main a DRG and with PS4 i don't like changing hot bars. Is that going to create a lag?
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  5. #5
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Serwrathim View Post
    Just a macro question:
    Is there a time loss if i pin a OGCD on top of a GCD just so i can see the CD but never use the /wait command?

    Obviously i main a DRG and with PS4 i don't like changing hot bars. Is that going to create a lag?
    I'm pretty sure there is a time loss. You can test it for yourself on a dummy or something. Use another gcd and then press the macro when the gcd is 1/4 away from being usable again. Just tap it once. If it doesn't execute then the queue system isn't being used.

    I have 300 ping and I've been trying to understand how the gcd queues works as a dps a couple weeks ago on a dummy and I find that..ngcd also queues up when not macro'd. I hit a gcd with a long animation and mash a ngcd to see the fastest time the gcd's animation will be cancelled into the ngcd. Then I try using them again the same way but not mashing: hitting the gcd and then hitting ngcd immediately after, way before the gcd animation can be skipped and the ngcd is used right at the same time as when I wasn't mashing it out. I might also be seeing things but I think I saw leg sweep being 'queue-able' before the cooldown up is up and the icon flashed (I hit the sweep with just a sliver on the clock and it came out anyway). Could be my imagination.

    So, like, I'm not entirely sure on the math and stuff but with my latency,using macros even on ngcds for weaving them in might be risky enough to slow me down over time.
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  6. #6
    Player
    Serwrathim's Avatar
    Join Date
    May 2014
    Posts
    14
    Character
    Seraph Coveno'te
    World
    Mateus
    Main Class
    Lancer Lv 50
    When I learned about macros I used them but they are obviously slower....but I assumed that if I was only using one ogcd on top of one gcd I would be avoiding dps loss...

    Quote Originally Posted by Gardes View Post
    ...ngcd also queues up when not macro'd. I hit a gcd with a long animation and mash a ngcd to see the fastest time the gcd's animation will be cancelled into the ngcd. Then I try using them again the same way but not mashing: hitting the gcd and then hitting ngcd immediately after, way before the gcd animation can be skipped and the ngcd is used right at the same time as when I wasn't mashing it out. I might also be seeing things but I think I saw leg sweep being 'queue-able'

    I have also noticed that if you don't wait for the majority of animation to finish that an early ogcd can interrupt a gcd and it's effects won't be applied; like if I press sweep too early it will disregard disembowel or ps will do the same to chaos thrust.
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  7. #7
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Serwrathim View Post
    I have also noticed that if you don't wait for the majority of animation to finish that an early ogcd can interrupt a gcd and it's effects won't be applied; like if I press sweep too early it will disregard disembowel or ps will do the same to chaos thrust.
    Oh my god, why did I forget to mention this?! YES! This is definitely true. If I'm in the 'zone' and mashed out everything fast, out of a full rotation I can see my legsweep getting cancelled or cancelling out my combo altogether (true OK > vorpal glows> mash out leg sweep, vorpal stops glowing). Or the sweep and jump animation playing twice, locking me in animation and slowing me down on gcd because I couldn't use it but the cooldown is already up. The worst: jump animation plays twice and I 'land' twice on the enemy before touching ground AND it didn't count. Either my jump didnt get used while I still get 'punished' with animation lock or the damage simply did not appear. This also happens to me on BLM. Cast flare and mash out swiftcast or convert and the flare animation will play but I will mash 'cancel' into swift and flare so fast that the damage did not apply and my MP is gone.

    I asked my FC if this ever happened to them but none of them has any of these happen to them so I'm inclined to believe it's me and my latency that's making it possible.
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