As long as weaving is a thing for melee DPS, Bards rely on procs, BLMs rely on converting stacks and stuff, and SMNs straight up don't need them, Macro's for DPS will be more or less useless.
As long as weaving is a thing for melee DPS, Bards rely on procs, BLMs rely on converting stacks and stuff, and SMNs straight up don't need them, Macro's for DPS will be more or less useless.
If anything, I wish they allow macros with only a single action be queued. For example, something like this:
/micon "Blunt Arrow"
/ac "Blunt Arrrow" <t>
/p "Blunt Arrow used!" <se.1>
I just wrote that off my memory so the syntax might be wrong, but you get the idea. So many times the inability to queue macros with only a single action with a notification message and sound effect makes me end up just sticking to the normal version and forgo the macro. I wonder if they can do an "action count" for every macro and disable the ability to queue only if the action count is greater than 1. Well, it makes a good QoL upgrade but I guess I can live without it.
Off-GCD skills are fine in a macro though, they are not a DPS loss only the GCD ones are. So you can use that Blunt Arrow macro and it doesn't affect your DPS negatively.
All Macros arent bad. I personally have a gang of macros for my dps and I can contend with other DPS numbers.
I dont use macros for rotation but GCD/CD weaving.
Forexample with my Bard,
/micon "Heavy Shot"
/ac "Raging Strike" <me>
/ac "Heavy Shot" <t>
I use Heavy Shot and Raging strike in 1 button so that since Heavy Shot is my most used skill, I can ensure every time Raging Strikes is active it is up.
This does not slow dps in anyway, especially when all CD is available. And you have to double tap to make it work (1 sec delay), therefore no waiting.
With SMN and BLM, I do the same with Miasma and Fire III. Dont put quelling strike in macro as its situational and waste of 3 sec if dont need it.
You shouldn't really do this, it helps if you're forgetful but there are a lot of fights that require pushing DPS at certain phases, if your cooldowns aren't up for those points you may find yourself lacking the DPS for those points.All Macros arent bad. I personally have a gang of macros for my dps and I can contend with other DPS numbers.
I dont use macros for rotation but GCD/CD weaving.
Forexample with my Bard,
/micon "Heavy Shot"
/ac "Raging Strike" <me>
/ac "Heavy Shot" <t>
I use Heavy Shot and Raging strike in 1 button so that since Heavy Shot is my most used skill, I can ensure every time Raging Strikes is active it is up.
This does not slow dps in anyway, especially when all CD is available. And you have to double tap to make it work (1 sec delay), therefore no waiting.
With SMN and BLM, I do the same with Miasma and Fire III. Dont put quelling strike in macro as its situational and waste of 3 sec if dont need it.
The only macroes that I use on DPS classes are the following style of Macro:
/ac "Bio II" <tt>
/ac "Bio II" <t>
the above macro is used on my Summoner or Scholar because I usually have the tank pet or the actual tank targeted and if I want to attack with a spell, I will be required to be able to target the enemy without unselecting the Tank, hence the <tt> part of the macro. I can still use the macro to specifically target the enemy because of the addition of the <t> part of the macro, but typically I will not be targeting the enemy and this macro will enable me to still hit the enemy with my offensive spells.
But this is my only type of macro I will use for DPS purposes.
~ Eternal Dawn FC ~ Male Player ~
Which is pretty ridiculous, given the number of players who hardware macro and do so accurate to two decimal places. The macro system should be changed back to how it was pre-launch. If someone can do it on their £200 keyboard with no penalty, the same facilities should be open to all players. Particularly now PvP is gaining a footing in the game.
That being said, the myth that macro'ing destroys your DPS makes me chuckle. When my PC was being shipped to Hong Kong while I emigrated, I spent three months stuck on a PS3 controller, and given my main is a Dragoon, had little choice but to macro. Often, I am the only Dragoon alive throughout the entire fight, almost certainly because the others are too busy looking at their toolbars and worrying about which button to press next.
Dead DPS don't DPS. Particularly prudent when you're stuck with 300 mdef in a game of spell-spewing bosses.
"Bad players die therefore I'm right because I'm playing bad too."
That being said, the myth that macro'ing destroys your DPS makes me chuckle. When my PC was being shipped to Hong Kong while I emigrated, I spent three months stuck on a PS3 controller, and given my main is a Dragoon, had little choice but to macro. Often, I am the only Dragoon alive throughout the entire fight, almost certainly because the others are too busy looking at their toolbars and worrying about which button to press next.
Dead DPS don't DPS. Particularly prudent when you're stuck with 300 mdef in a game of spell-spewing bosses.
Macros ruin your DPS, it's a fact. Saying "Well they help me not die!" is silly, because you're pretty much admitting your inability to play properly.
Also the fact that you think playing on a controller means macros are necessary is just wrong.
Last edited by saeedaisspecial; 07-07-2014 at 03:47 AM.
Tell that to the guys playing perfect DPS rotations on a Razer keyboard/mouse in Coil, and topping the parser list.
They use different kind of macros which do trigger the skill queue.
You can set your keyboard and mouse macros to trigger buttons which is just like you press them manually so the skills get queued.
We're talking about ingame macros here and they do reduce your DPS because your skills don't get queued, it's a proven fact.
Thats why I think it's silly that this game doesn't queue macro'd skills because people will always find a way to do so if they want to min-max and will resort to third party tools.
Last edited by Atreides; 07-07-2014 at 04:19 AM.
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