Any chance with the big pvp update coming; can we keep our vanity when we pvp. I don't see why it's an issue when you can easily just color-code each team respectively.
Any chance with the big pvp update coming; can we keep our vanity when we pvp. I don't see why it's an issue when you can easily just color-code each team respectively.
Because identifying the enemy BLM/WHM/Whatever is easier when everyone on the entire team isn't wearing the same vanity gear.
While I do technically agree with this, as things currently stand, it literally says the job above their head now, so I could go either way really.
Faster target acquisition if the gear is correct.
Especially in frontlines where a wall of nametags pretty much block what your looking for... If I see evenstar/highallag/stupidswanlookingthing then I know it's the damn healer without reading the nametag that requires a magnifying glass (at a long distance).
Can be as simple as how other games like League of Legends does it. Purple text, Blue text. Things like that.
You missed the point entirely, it's already known each team is going to have different name colors based on their GC.
The point I made was if everyone was in vanity, how do you tell Maelstrom BLM1 to Maelstrom BLM2? They could easily wear the same vanity to confuse the opposing team.
Then you gave the idea that "Oh well they could all have different names like in LoL/Dota!" Where EVERY member of each team has a unique color, do you expect them to have 72 unique colors for identification? Of course not.
Take a look at all competitive games, they do not allow characters to look like others, for obvious reasons. In a competitive environment opponents need to be identified. Fast. Anything such as player choose-able vanity could interfere with this and give other players an unfair advantage. Sure, games like LoL or Dota allow customisation, but it's only customisation that retains the identity of the character, preventing confusion.
In this game, where everyone could wear a bikini or a santa suit, it would be a nightmare.
Last edited by saeedaisspecial; 07-06-2014 at 12:34 PM.
The reason it is disabled during pvp is probably so that people can't hide their PvP armor with PvE armor. A common tactic in other mmos that don't hide vanity options was to change all their PvP gear to look like PvE gear so people would be like lets go for the guy using all that PvE gear only to have a hard time killing that player because he has tons of def from player attacks from his PvP gear.
A true paladin... will sheathe his sword.
Source?
On topic: Everyone has said it already. Vanity can cause confusion, and that's why it shouldn't be allowed.
From the letters from the Producer LIVE part XV.
Q: What are the level requirements?
A: The only requirement to participate is that you are level 50.
For Frontline, we've implemented a new system referred to as "item level sync." We're still making final adjustments as to whether we will sync to item level 80 or 90, but if you wear equipment that is higher than this, it will be synced automatically. Additionally, the morale stat utilized in the Wolves' Den will not be used here, and fights will take place on a completely even playing field. However, you'll still be able to use PvP actions, and I believe this is where differences will develop. In the future we may utilize item level sync for different types of battles such as time attacks.
A true paladin... will sheathe his sword.
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