
/stareI put down FFXIV for about two months now, only picking it back up to peek at the story/content. Why is this?
5+ hour long que / instance waits for DPS.
Verbal abuse as tank / healer.
In a game flooded with DPS I'm still not sure why SE decided to release a DPS class.
Why have a game when you cannot even play it?
New to MMO?
I am not sure about your world/data center, but the longest I've ever waited as DPS on Cactuar is around 15 minutes. On peak hours, I can get in less than 10 minutes (Often around 5).
Obviously tank and healers have it easier.
My opinion... this might not be the genre for you, if you're only playing for bits of story.
I'd play an offline RPG or JRPG if I were you, though I get it. It'd be nice not to have a queue at all. It's just not a realistic thought.
Played WoW 3 years ago and typically only PVP timers were this long.
Progress in life as in game can be seen as setting a goal. Let's say I don't want ilvl 150, but set my goal on something simple, say beating all content and maybe getting enough money for a house.
Not sure how your server works, but mine the non-ilevel content is never run, and if it is theres some crazy "perfect" requirement."
"We will run once, and if we wipe I will disband."
As as all 50 crafter, I once managed to save 1,000,000 gil. The Master tool patch ruined that, because I did not realize it was a money sink with no real benefit. Needless to say I'm broke and none of my crafted items sell even though they are favorited.
So much for my house.
I am a working adult who comes home and has 1-3 hours to play before I pass out.
I love the art, the story and the feel of this game.

I am going to call bull on this. I think there is actually a time out on the Queues once you hit a certain amount of time in the queue. I think it sits somewhere around 2 hours wait time (possibly 3). But I certainly don't think it is possible to actually spend FIVE HOURS waiting on a queue. For one thing there are too many people playing this game for that to be possible. Maybe you are just on a bad datacenter or something.
The only reason you could possibly be experiencing this kind of lag on queue times, is if you are only queuing for Labyrinth of the Ancients. That things Queue time for DPS is quite long. But doing ordinary 4 or 8 man dungeons shouldn't take longer than 45 minutes to queue at the absolute longest.
Um dude... not to nitpick here... but Final Fantasy is, and has always been... the Primier J-RPG. J-RPG is simply the initials for the phrase "Japanese Role Playing Game" which is exactly what Final Fantasy is. I suppose you could argue that Final Fantasy XI, and Final Fantasy XIV: A Realm Reborn are J-MMORPG's instead, but they are still J-RPG's.
Last edited by Tharian; 07-05-2014 at 02:38 PM.
~ Eternal Dawn FC ~ Male Player ~
Player
Two things:I put down FFXIV for about two months now, only picking it back up to peek at the story/content. Why is this?
5+ hour long que / instance waits for DPS.
Verbal abuse as tank / healer.
In a game flooded with DPS I'm still not sure why SE decided to release a DPS class.
Why have a game when you cannot even play it?
1) If it is taking 5 hours for you to get a party as a DPS then I guarantee you are doing it wrong.
2) If you are being verbally bullied as a tank then you should be vote kicking him/her with "Harassment" as the reason.
Two things to when queuing up for duty as a DPS. Make sure you have unlocked every possible dungeon (Based on your lodestone profile, I assume you already have.) and Second, Always make sure all 4 languages are highlighted in the duty finder so that you cast the widest net possible for parties. Many people don't know about the latter.


Sadly, this only works if your team mates agree, and I've seen plenty of instances where people 'gang up' on new players because they've made a simple mistake. The community can be extremely toxic to newcomers sometimes, since everyone wants to faceroll content.
Heck, the one and only time I was kicked from a duty it was because I had joined an LS group and we wiped. Our 2nd 'healer' spent 90% of their time in Cleric Stance, and did very little actual healing and somehow still managed to pin the blame on lack of heals on me. Birds of a feather flock together, as they say.
Anyway, as for queue times they SUCK on DPS. It's true. I've waited for over an hour in the queue trying to get a party, whether it's roulette or a specific dungeon. I hardly ever play my Black Mage or Summoner for this very reason. Queues are near instant on tank, and very manageable on white mage or scholar. Most of my summoner levels came from playing dungeons as a Scholar, in fact.
I just think that people prefer DPS jobs. DPS is generally much easier to play, since small mistakes go unnoticed. A mistake with a tank means losing aggro to something, and a mistake on a healer could result in a KO. It's higher risk. I guess most players just don't want that added responsibility, which is why there are so few of them to go around.

Just use the PF or find a Tank or Healer friend to que with you.
That's what I do :3
Fair enough, although my situation, outside of what I noted above about my server, is very similar to yours.
I play for maybe 3 hours a day (If that) but I don't feel the game is in such a dire state. If anything, it's actually doing remarkably well, all things considered.
A lot can be done to make things better, but I don't think it's realistic to expect a holy trinity game to suddenly have no queues. As long as there is DPS/Tank/Heals; more people will choose the DPS path than the other roles.
If memory serves, WOW also had similar issues.
I played WOW since BETA, until Pandaria (I quit before the expansion; was bored). But in the vanilla days and even The Burning Crusade, the same issue you describe, plagued the game. This went on for almost 3 years.
Strangely enough, I never had problems with PVP queues. Once again, perhaps an issue with your data center; I was in the Whirlwind batch, Lightbringer server (Funny enough, a PVE server).
Be realistic, once you reach end game in either XI or XIV, it's another MMO cycle. There is nothing RPG or JRPG about it; and the dependency on several other party members will only grow.Um dude... not to nitpick here... but Final Fantasy is, and has always been... the Primier J-RPG. J-RPG is simply the initials for the phrase "Japanese Role Playing Game" which is exactly what Final Fantasy is. I suppose you could argue that Final Fantasy XI, and Final Fantasy XIV: A Realm Reborn are J-MMORPG's instead, but they are still J-RPG's.
Besides, it's not exactly about the MMO cycle, but the fact that you'll be more than capable of controlling all of your party members and thus eliminating the queue factor the OP has noted, in your standard offline/single player RPG or JRPG.
Last edited by Tashigi; 07-05-2014 at 03:05 PM.

Game style has absolutely nothing to do with what is or is not a JRPG. A JRPG is simply the term used to identify a Role Playing Game made in Japan. Despite the fact that Final Fantasy XI and XIV are both MMO's, they are still part of the RPG super-genre, and they were both produced in Japan. As such they both qualify as JRPG's whether you like it or not.Be realistic, once you reach end game in either XI or XIV, it's another MMO cycle. There is nothing RPG or JRPG about it; and the dependency on several other party members will only grow.
Besides, it's not exactly about the MMO cycle, but the fact that you'll be more than capable of controlling all of your party members and thus eliminating the queue factor the OP has noted, in your standard offline/single player RPG or JRPG.
~ Eternal Dawn FC ~ Male Player ~
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