Quote Originally Posted by SendohJin View Post
in your world, nobody makes new friends. that's sad.
In my world, I prefer balanced game systems.

How would you resolve the issue of keeping people in the three GC?

Because the grind to 40 is rather difficult, most people end up staying in their respective GC and fighting for them. When you make it easy to switch, everyone will become your NEW FRIENDS and rock the other two GC because no one wants to be on the losing side. Once this snowballs enough it will be exactly like GW2 in WvWvW, where it was so bad, there was no one left to kill because everyone was always transferring to the winning side. Not only was it bad for the losing side, it was boring for the winning side. The problem wasn't resolved until we put a crystal charge on the transfers. Here, the only thing deterring you from leaving is your ranks.

So if you want to see this lift off losing ranks when switching, talk about how to actually implement it properly but at the same time avoiding the same catastrophe we saw in GW2.