Cause it's so easy to do that PVP Rank 40 grind over again legitimately, without win-trading, right?
I feel like most people arguing against this are the ones who haven't tried ranking up in Wolves Den whatsoever.
You should have coordinated with your buddies prior to grinding to 40. Remember, your thread in general is about trying to play with people you want to play with.
You could have discussed with your friends and switched early on before grinding to 40.
in your world, nobody makes new friends. that's sad.
In my world, I prefer balanced game systems.
How would you resolve the issue of keeping people in the three GC?
Because the grind to 40 is rather difficult, most people end up staying in their respective GC and fighting for them. When you make it easy to switch, everyone will become your NEW FRIENDS and rock the other two GC because no one wants to be on the losing side. Once this snowballs enough it will be exactly like GW2 in WvWvW, where it was so bad, there was no one left to kill because everyone was always transferring to the winning side. Not only was it bad for the losing side, it was boring for the winning side. The problem wasn't resolved until we put a crystal charge on the transfers. Here, the only thing deterring you from leaving is your ranks.
So if you want to see this lift off losing ranks when switching, talk about how to actually implement it properly but at the same time avoiding the same catastrophe we saw in GW2.
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