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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    The problem is tanks fishing for an in-progress run. SE's dungeon finder is literally the worst system I have ever seen. No other game does this - one tried, saw how fail it was and immediately patched it - but in XIV it persists.

    The way to solve this is remove the "Join Party in Progress". Everyone gets filtered into dungeons as slots open up, in-progress run or not. No one can see how many bosses are dead. You want a full run? Queue up the dungeon by itself.

    And then fix the design of the dungeons so they don't take 30 minutes to an hour. That's too long for a 5 man dungeon, nevermind a 4 man dungeon. 15-20 minutes is about right for fresh 50 dungeon roulette content. Raids should be long, 4 mans should not.
    (0)

  2. #2
    Player
    Zefiris's Avatar
    Join Date
    Jun 2014
    Posts
    170
    Character
    Limwris Abriel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    If player dislike low dungeon (in roulette), better go do some of 3 new dungeon. Also give 100 Myth. Today I saw a tank quit in first pull in Cutter Cry. I presume was penalized in 30 minutes. And when arrived other tank (after 1 minute), we finish dungeon in 20 minutes.
    (0)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Then I hope you're prepared for people to simply unsubscribe from a game that doesn't let people get a choice. The 30 minute penalty for leaving is punishment enough. To force people to be stuck in one duty until it's finished, whether they like it or not, is a great way to drive people away since they don't got a say on how they want to progress.


    And getting forced to stay in a specific duty after you get kicked? Really? What makes that a good idea?
    (0)

  4. #4
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Then I hope you're prepared for people to simply unsubscribe from a game that doesn't let people get a choice. The 30 minute penalty for leaving is punishment enough. To force people to be stuck in one duty until it's finished, whether they like it or not, is a great way to drive people away since they don't got a say on how they want to progress.


    And getting forced to stay in a specific duty after you get kicked? Really? What makes that a good idea?
    yea, people are going to quit because they can't choose which dungeon they get from a random roulette....
    (2)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    If people quit over atma, then they will leave over anything. Being forced to do something in a game you don't want to do is disaster waiting to happen.


    Forefiting the bonus for leaving is more than enough.
    (0)

  6. #6
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    If people quit over atma, then they will leave over anything. Being forced to do something in a game you don't want to do is disaster waiting to happen.


    Forefiting the bonus for leaving is more than enough.
    Except nobody is forcing you to do the roulette anymore than anybody forced you to get an atma weapon. I cant stand doing CM anymore so guess what? I don't queue main scenario roulette anymore. Its also ridiculous to compare the grind that is atma farming to queuing for and running dungeons of which most can be completed in 30-40 min assuming you got a bunch of new ppl with you (in which case SE even rewards you for the longer time spent guiding these new ppl by giving u extra myth), and much faster if you don't. I do agree though that forfeiting the bonus for the day would be enough since it would prevent them from being idiots and queuing again and having the same situation repeat itself. Thus minimizing the amount of people's time that one elitist wannabe can waste.
    (4)
    Last edited by Dimitrii; 07-26-2014 at 04:32 AM.

  7. #7
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Its so easy now to get myth that you don't necessarily need to rely on roulettes anymore to accumulate them quickly (even though they were never the most efficient way of accumulating them time wise). That's why I don't understand why people queue to the roulette when they know that there is a distinct possibility that one of several dungeons that they arent enamored with may come up. Like why are you wasting your time queuing to something that has stuff you don't wanna run? Are you that desperate for the laughable amount of gil it yields for being the job in need/roulette gil bonus?
    (1)
    Last edited by Dimitrii; 07-26-2014 at 03:47 AM.

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