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  1. #1
    Player
    axemtitanium's Avatar
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    Jul 2012
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    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100

    [Balance change] Change Divine Seal from +30% healing potency to +30% mind stat

    With all i100+ healer gear giving accuracy, it's clear that the developers want to give healers the option to dps if they so choose. However, WHM lack offensive cooldowns for burst phases. Even SCH can use aetherflow charges on Energy Drain for extra burst if necessary, but WHM has nothing in its repertoire that fills this function.

    A very easy fix would be to change the effect of Divine Seal from +30% healing potency to +30% mind stat (or whatever would cause the equivalent effect), giving it the dual function of healing improvement AND damage improvement for short burn/burst phases. Give us the option, based Yoshi-P!

    EDIT: I am talking specifically about raid content and not "grind" content like Brayflox speedruns. Yes, WHM holy spam is higher dps against 20 mobs. No, you're never going to see 20 mobs at once in a raid.
    (6)
    Last edited by axemtitanium; 07-01-2014 at 12:30 PM.

  2. #2
    Player
    ForteXX's Avatar
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    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    You said balance change, then laid out something that would remove the balance there is... what.
    (14)

  3. #3
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    That would make it less potent for healing, as your MND is only 1 of 3 factors involved, so people wanting to use it for healing would be worse off. And I don't think they could make it a set # that'd equal out to 30% potency for all combinations of weapon damage+mnd+det.
    (4)

  4. #4
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
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    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ForteXX View Post
    You said balance change, then laid out something that would remove the balance there is... what.
    What's the problem? SCH currently out-dpses WHM by a good margin AND won't go out of mana while doing so AND doesn't need as much accuracy. This evens the playing field a small bit.

    Quote Originally Posted by Alistaire View Post
    That would make it less potent for healing, as your MND is only 1 of 3 factors involved, so people wanting to use it for healing would be worse off. And I don't think they could make it a set # that'd equal out to 30% potency for all combinations of weapon damage+mnd+det.
    As I said, set the +X% mind stat to whatever would be equivalent to +30% healing potency; I don't actually care what the specific percent that would be. They know the damage formulas, so they'd know what to set it as. Or alternatively, just say "magic potency" +30% and achieve the same effect.
    (1)

  5. #5
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by axemtitanium View Post
    What's the problem? SCH currently out-dpses WHM by a good margin AND won't go out of mana while doing so AND doesn't need as much accuracy. This evens the playing field a small bit.
    depends on the content really, in brayflox a holy spamming whm can out-dps even a blm. In turn 4 before echo buff was a thing, whms were holying the spider mobs for added DPS, SCH could never do that.
    (5)

  6. #6
    Player
    Gamma621's Avatar
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    Aug 2013
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    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by axemtitanium View Post
    However, WHM lack offensive cooldowns for burst phases. Even SCH can use aetherflow charges on Energy Drain for extra burst if necessary, but WHM has nothing in its repertoire that fills this function.
    Energy Drain---150 Potency (Recast of 3.00 seconds)
    Stone II--------170 Potency (Cast time of 2.42 seconds)
    Holy------------200 Potency (Cast time of 2.91 seconds)


    What?
    (1)

  7. #7
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    I'm talking specifically about raid content where there's usually just one boss and a few adds now and then, in which context SCH destroys WHM and can keep healing in Cleric Stance to boot. Against a single target, Holy isn't even the highest dps spell; Stone II has a higher potency per second. WHM Holy spam is nice in Brayflox HM but that has never been a meaningful part of endgame, just a fast myth delivery service, and I don't think "Job Balance" with a big B applies there.

    Quote Originally Posted by Gamma621 View Post
    Energy Drain---150 Potency (Recast of 3.00 seconds)
    Stone II--------170 Potency (Cast time of 2.42 seconds)
    Holy------------200 Potency (Cast time of 2.91 seconds)


    What?
    Clearly you've never played scholar OR white mage.

    Bio - 40 pot/tick
    Miasma - 35 pot/tick
    Bio II - 35 pot/tick
    Shadow Flare 25 pot/tick
    Ruin - 80 potency
    Energy Drain - 150 potency

    Scholars max out at 215 potency per GCD with perfect dot application, plus they get up to 3 energy drains per minute, which makes Aetherflow effectively a hybrid dps cooldown with a 60 second recast. If you knew elementary school math, you'd see that Holy is LOWER potency per second than Stone II against a single target and is completely useless in Coil 2. With perfect dot application, white mages top out at 181 potency per GCD, with Fluid Aura giving an extra 150 potency every 30 seconds (which is 33% weaker than 3 energy drains per minute).
    (1)
    Last edited by axemtitanium; 07-01-2014 at 12:05 PM.

  8. #8
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    But you stated you wanted the change because WHM needs more burst damage, when WHM already blows SCH out of the water for burst damage, on single target and AoE.

    Can SCH consistently do more DPS on longer fights? Yes
    Can WHM add more burst DPS when something needs to die fast? Yes

    This is the trade-off, and why no balance change is needed.

    Edit:
    Quote Originally Posted by axemtitanium View Post
    Clearly you've never played scholar OR white mage.

    Bio - 40 pot/tick
    Miasma - 35 pot/tick
    Bio II - 35 pot/tick
    Shadow Flare 25 pot/tick
    Ruin - 80 potency
    Energy Drain - 150 potency

    Scholars max out at 215 potency per GCD with perfect dot application, plus they get up to 3 energy drains per minute, which makes Aetherflow effectively a hybrid dps cooldown with a 60 second recast. If you knew elementary school math, you'd see that Holy is LOWER potency per second than Stone II against a single target and is completely useless in Coil 2. With perfect dot application, white mages top out at 181 potency per GCD, with Fluid Aura giving an extra 150 potency every 30 seconds (which is 33% weaker than 3 energy drains per minute).
    Funny, because I main BOTH WHM and SCH, which you would see if you even bothered to look at my main class that is directly under my name.

    Also it's a good thing those DoTs always get used to full potential. It's not like when burst damage is actually needed, the target is usually dead before you even finish your DoT rotation. So go ahead and try to outburst a WHM and let me know how that goes.
    (6)
    Last edited by Gamma621; 07-01-2014 at 12:19 PM.

  9. #9
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
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    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    1) AoE burst is only better when there are >4 targets, which is never, since Bane is still stronger than Holy and there are never going to be more than 4 mobs clumped up like that in Coil. The bugs in T4 have never been a dps check and so don't count. Bonus points, Bane can't miss so you'll never whiff it like you can with Holy.

    2) In 3 GCDs, SCH can do Bio, Energy Drain, Ruin, Energy Drain, Ruin, Energy Drain for a total of 730 potency. In 3 GCDs, WHM can do Stone II, Fluid Aura, Stone II, Stone II for a total of 660 potency. There are no burst phases in Coil 1 or 2 that are only 3 GCDs long. Most are 6 GCDs or more, and the difference in potency per GCD only widens.

    Scholar is mathematically more dps than white mage so there's no use arguing about it. Why are you so against a buff for a job that you play often enough that you list it on your forum profile?
    (1)

  10. #10
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by axemtitanium View Post
    What's the problem? SCH currently out-dpses WHM by a good margin AND won't go out of mana while doing so AND doesn't need as much accuracy. This evens the playing field a small bit.
    Wait what?

    Certain Scholars could out dps WHM... But they also can't use Holy which is one of the best aoe attacks in the game plus it can stun.

    Stone II is also great and can be spammed pretty quickly on single targets.

    Combine Presence of Mind+Holy/StoneII and you can deal a lot of damage very quickly.

    Scholar's have to use THREE dot spells first THEN Bane and even then it'll only spread up to 3 other targets then Shadow Flare.

    A good whm shouldn't be having mp problems with Shroud of Saints and if they don't get too overzealous.

    I'd take a whm over sch any day for speed run. Holy is simply amazing and I'd rather have a powerful aoe+stun over dots any day.

    IMO:
    Holy (3 secs *less with Presence of Mind active*) aoe on ALL targets + Stun
    >
    Bio 2(2.5 secs) + Miasma (2.5 secs) + Bio (Instant) + Bane (spreads 3 previous dots on up to 3 other targets) + Shadow Flare (2.5 secs)
    (3)
    Last edited by Roll; 07-01-2014 at 12:27 PM. Reason: Edited to include extra text. Darn 1k char limit...

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