


Mostly no.
XIV 1.0 was a failure because it didnt delve into this kind of mindset. You actually had to wait a whole half a second for your menu to open and people just wouldnt have it. They couldnt work around the mechanics that were less than perfect because it took just slightly more effort.
Hell even before the echo, you have the small few select of people who did play 1.0 selling wins to all the new 2.0 players. So the success of 2.0 is due to its "here have all the things so super easy."
Now with animus and atma people actually have to play the game instead of it handing them everything, like materia or BLM's not being able to just plant themselves and cast and never worry about having to move and people still complain.
Seriously, this generation of gamers seem to prefer a menu simulator than a role playing game where you have to actually do something to get something.
My only complaints about ARR though is lack of music, and lack of variety to farm myth. Thats it.![]()

When I played Dark Souls and wanted more challenge, I chose to not spend any points on boosting my health or stamina, and I refused to use any sort of blocking so that I had to dodge everything. None of this was forced, I made it more of a challenge for myself intentionally.
I don't understand the people who complain about echo but are unwilling to click it off, you need the game to force you to have that challenge or you won't do it? Excuses and nothing else. The devs want people to get through this content and are going to give them ways to do it. Be glad that they did it in a way that you can remove rather than just nerfing the content like they nerfed the crap out of some dungeons.


And people wonder why there are those who dislike everyone "getting what they had to do the "hard way" content wise..." notice how the insults tend to come from the side that support making things easier? No need to call someone names.
Best part? She wasn't rude in any way in her post in comparison.
I90 gear existed since launch, by the way, it just took awhile for people to get it since Philo tomes were the main tomes and Myth had a low weekly cap so most people had at least a piece or two of Myth gear by time they started clearing T4 andT5.
Another one of her suggestions is something SE is already implementing:
Ilvl level sync.
So those against what she said should tell SE to never utilize it outside of PvP even though it's obvious they will.
Are you kidding me??? That's name calling to you?? I could really go in with this post but I'm not. Oh please child, I've heard worse....
The fact still remains, the buff can be clicked off and it's for old content. If I want content to be easier or not is irrelevant. I'm not selfish, I don't come on forums making threads, asking SE to make everyone play my way.
Btw, you're going to attack me over something so light, however you say nothing about her asking for a achievement to make her feel more important than handicap and disabled people? Yet, you don't address the person calling folks brain dead or retarded???
*Blinks*
The hypocrisy is amazing...
Last edited by Venos; 07-06-2014 at 06:16 AM.

Echo is a nice feature to have in some instances and a massive detriment in others (such as 25% on Titan EX means that you will kill the heart faster, OR, 20% on Twintania will push Conflags faster and probably cause a wipe).
DPS and Stats only go so far when many of the fights are essentially "Learn the boss rotation, learn where to dodge, and you will eventually win". I promise you, people is shitty gear that is out right now, before the echo buff, were able to beat EX and Coil. The echo buff is just there as a cushion to make things a little bit more easy (and in some cases it's a psychological thing - "Oh I got a big buff? I can totally clear this now!!")
In a game where mechanics and dodging and what not are a key part to success, extra health and damage only goes so far.
Last edited by Pylfer; 07-06-2014 at 05:40 AM.
a) Some people only want to play the game through the Duty Finder and not have to seek out a party (various reasons).
I can't figure out why people get jumped in the forums for wanting the echo buff removed or much more delayed in being implemented. It is a valid point that one person can remove echo, but the rest of the party wont have the slightest interest in doing so. Searching for a non-echo party is an option, see point a).
People want to experience content as intended, not have it made significantly easier and much more forgiving.
Calling echo buffed content old content is simply not valid when all else we now have is Levi and Moogle EX which are arguably easier and at the most on par in difficulty (not even echo buffed but about to be). 2nd Coil is locked and a lot of people don't want to do it until it is put in Duty Finder (see point a) again). If you're not doing 2nd Coil what are you left with that isn't echo buffed in this game? Only Levi and Moogle. We simply don't yet have enough endgame content in ARR to call EX Primals and 1st Coil old content and slap echo on.
I understand there is a need on SE's part to encourage newer or struggling players to clear the earlier dungeons and trials (retain subs=$$$). Plenty of players are still doing their weekly Primal Focus and Trial Roulette so it's not dead yet.
Last edited by ToffeeCoffee; 07-06-2014 at 08:41 AM.



this is so blatantly wrong..... people could learn the game in any order and still have the exact same difficulties at each step. All the fights are totally disconnected from each other mechanic wise....
the ONLY thing that you can learn and which helps you afterwards is coordination inside of your group. That's all. But let's be honest, you don't need to do T5 to have coordination.


Don't like the Echo Buff? Win it in one shot. The Echo Buff only apply when you wipe after 3 minutes. If you don't want to one shot, when you wipe. Leave and try again. There you go! You are now an Hardcore player.
I am not directly defending Sp3cia1's comment because I do not like their wording, but no, it is not blatantly wrong. All fight's aren't exactly disconnected to each other, but you gain experience from one that you can use for the other. Titan HM to Titan EX is a good example, things may be different, but a knowledge of how to dodge certain mechanics will lend to a smaller learning curve. Learning how to keep DPS up in movement-heavy fights will also lend to using similar tactics in another movement-heavy fight.
You don't need T5 for coordination, but it's certainly a premilinary fight coordination-wise. If your group cannot do Fireball=Soak Team, Conflag=under Twintania, and Fireball with Conflag=go inside Conflag, there is no way that you will last in SCoB.
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